Gothic II: Difference between revisions
no edit summary
(Created page with "- Don't get into fights with more than one thing at a time, especially at the beginning, or you'll die. Learn to time your attacks, not just swing wildly. - There are like three...") |
No edit summary |
||
Line 10: | Line 10: | ||
- When it comes to joining a faction, as far as I remember, until you've actually joined them and become one of them, you can do the joining quests for all of the factions, gaining a whole lot of xp and some decent items in the process. | - When it comes to joining a faction, as far as I remember, until you've actually joined them and become one of them, you can do the joining quests for all of the factions, gaining a whole lot of xp and some decent items in the process. | ||
- It's an open world game, but exploration is highly level dependent. Basically, if a monster can kill you in one or two hits, retreat and quest in a safer area until you have some more experience. | |||
- Hand to hand combat is based on timing. It definitely takes getting used to, but a safe starting strategy is to constantly swing your sword from left to right. Practice out of combat to get used to each weapon's timing so you can swing it without interruptions. | |||
- The backwards dodge is your best defensive tool. Use it often, especially against monsters because... | |||
- Blocking only works against humanoids. | |||
- There is loot and herbs everywhere. EVERYWHERE. It's a goddamn medieval easter egg hunt. As in there are about 3 stashes within 30 seconds of the start of the game. Jump on top of roofs. Look under bushes and in dark corners. Climb onto every rock and mantle onto every cliff. The scrolls and potions you find will save your ass in the early game, and everything else can be eaten or sold. | |||
- Don't apprentice with the alchemist. Some herbs can be brewed into permanent stat boosts, so giving them away to an npc is a waste. | |||
[[Category:Games]] | [[Category:Games]] |