Divinity II: Difference between revisions
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- When you start the escort mission at the very end of the expansion, check your skill bar - you have some new abilities there that will help a lot. | - When you start the escort mission at the very end of the expansion, check your skill bar - you have some new abilities there that will help a lot. | ||
- Mindread everyone, especially those with high XP costs. Many of them will cause sidequests or items to spawn, or else give you stat and skill boosts. Either way, you'll make up the XP debt no problem in the long run. | |||
- On that note, keep an eye out for keys or hidden chests, or people's secret stashes. Many of them need you to mindread someone first to find them, but there's still a lot simply hidden in odd areas or behind other items. | |||
- In the first region, don't go inside the buildings at the Mine, or to the second region, until you're done with the Dragon Temple and related areas. The stuff there is considerably higher level and will smoke you. Do complete every sidequest before going into the Temple, though. | |||
- In the second region, there are hard to spot transculent spheres in the air. These will instantly kill you if you spend more than a couple seconds in them while in dragon form. To actually get started on exploring the region, you'll need to take a teleporter from one of several dotted along the cliffs, which will lead you inside one of the spheres and up into the base set against the cliff wall. Once that's done, pretty much the entire region unlocks for you to explore at your leisure. | |||
- Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all. | |||
[[Category:Games]] | [[Category:Games]] |