Total War: Warhammer III: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 16: Line 16:


* Magic facts - the first is that your magic no longer regenerates any faster if you have more reserves. So if you're sitting on 60 winds of magic, throw out a 6 WoM spell and let things rest there, you won't get those 6 back much faster than had you emptied your entire tank by casting spell after spell. The other is that enemy units tend to dodge area of effect spells, and you'll get a lot more out of a big damage spell if you wait until the enemy has piled on in a blob against your melee units.
* Magic facts - the first is that your magic no longer regenerates any faster if you have more reserves. So if you're sitting on 60 winds of magic, throw out a 6 WoM spell and let things rest there, you won't get those 6 back much faster than had you emptied your entire tank by casting spell after spell. The other is that enemy units tend to dodge area of effect spells, and you'll get a lot more out of a big damage spell if you wait until the enemy has piled on in a blob against your melee units.
* Towers pre-built on the walls of your settlement do friendly fire damage if they hit your units. The towers you build inside your settlement, using supplies, do not. So feel free to build all the cannon towers you need, and fight within their range. 


* The relatively new "reassign skill traits" button that all lords have is just far superior to disbanding them. Put the lord on an injured list for 3 turns, not having to pay any upkeep, then feel free to rehire them anywhere else on the map, whenever you have need.
* The relatively new "reassign skill traits" button that all lords have is just far superior to disbanding them. Put the lord on an injured list for 3 turns, not having to pay any upkeep, then feel free to rehire them anywhere else on the map, whenever you have need.


[[Category:Games]]
[[Category:Games]]
33

edits