Total War: Warhammer III: Difference between revisions

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* The game is really quite good about explaining itself, even if some stuff is hidden away in tiny text menus. For example, Karl Franz has no trespassing diplomatic penalties with other election counts, which means he can go out and save their asses \ reconquer and give them back their lost cities without bothering to negotiate a Military Access \ alliance pact. I could have learnt that before turn 20, and saved myself a lot of hassle had I read everything with due attention. As another example, it took me forever to learn enemy unit cards have the  unit "tier" on them, right above the stats, allowing you to know approximately how valuable and dangerous a unit is at a glance.  
* The game is really quite good about explaining itself, even if some stuff is hidden away in tiny text menus. For example, Karl Franz has no trespassing diplomatic penalties with other election counts, which means he can go out and save their asses \ reconquer and give them back their lost cities without bothering to negotiate a Military Access \ alliance pact. I could have learnt that before turn 20, and saved myself a lot of hassle had I read everything with due attention. As another example, it took me forever to learn enemy unit cards have the  unit "tier" on them, right above the stats, allowing you to know approximately how valuable and dangerous a unit is at a glance.  


* Alliances as actually incredibly useful, as you can both direct your allies to attack certain targets AND recruit 4 units per army from your allies, allowing you to negate any shortcoming your faction has. The Empire can really use some Grail Knights and Gyrocopters, and it can now have both.  
* Alliances as actually incredibly useful, as you can both direct your allies to attack certain targets, and borrow their armies (no upkeep and 10 turns, long enough to get wherever you need) AND recruit 4 units per army from your allies, allowing you to negate any shortcoming your faction has. The Empire can really use some Grail Knights and Gyrocopters, and it can now have both.  


* The AI really loves getting settlements in trade. Getting it to hand over settlements you want is a huge pain in the ass, but you can easily ally with any faction vaguely on the same side of the good guy \ bad guy divide by sailing up to their coasts, conquering a random minor settlement from a nearby faction and handing it over to them.  
* The AI really loves getting settlements in trade. Getting it to hand over settlements you want is a huge pain in the ass, but you can easily ally with any faction vaguely on the same side of the good guy \ bad guy divide by sailing up to their coasts, conquering a random minor settlement from a nearby faction and handing it over to them.  
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