Mount & Blade: Warband: Difference between revisions
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(Created page with "- If you're looking for something to do in the early game, the best options are the guild masters in every major town (use the 'take a walk around the streets' option or whatever...") |
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- If you don't mind being obligated to keep party members around, you can skill them up in stuff like wound treatment and save your stats for charisma and combat. It's also fine to spec in that stuff yourself though since going around without wound treatment for even a little while can be brutal. | - If you don't mind being obligated to keep party members around, you can skill them up in stuff like wound treatment and save your stats for charisma and combat. It's also fine to spec in that stuff yourself though since going around without wound treatment for even a little while can be brutal. | ||
- Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge. | |||
As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits. | |||
== Kingdoms == | == Kingdoms == |