Dishonored: Difference between revisions

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(Created page with "- Making a kill in the very first combat scenario will ruin your chance at a no-kill run if you want the achievement, even though it feels really natural to do so. - If you're g...")
 
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- Any bone charm or rune stone that the heart shows you an indicator for can be gotten only on whatever mission you're currently on. Some times you'll revisit a map later in the game, but it'll have new runes and charms and you'll have lost the chance to pick up anything you missed the first time around.
- Any bone charm or rune stone that the heart shows you an indicator for can be gotten only on whatever mission you're currently on. Some times you'll revisit a map later in the game, but it'll have new runes and charms and you'll have lost the chance to pick up anything you missed the first time around.


- If you think there's any chance that you might want more mobility at all, buy the improved teleport power and the athletics (That might be the wrong name, but it's the one that says it makes you jump higher) power. You can get to a lot of things you otherwise couldn't and get to the things you could normally reach a hell of a lot easier with the bigger jump height and farther teleport upgrades.
- If you think there's any chance that you might want more mobility at all, buy the improved teleport power and the athletics power. You can get to a lot of things you otherwise couldn't and get to the things you could normally reach a hell of a lot easier with the bigger jump height and farther teleport upgrades.


- The initial teleport power is the best power in the game. It's a silent way to teleport from one spot to another and can be used when carrying bodies or setting up attack runs. Enemies have much less in the way of vertical sight range than you'd think, even being on a rooftop makes you very hard for them to spot. Warp down to just behind a guy, strangle him, grab his body, warp back to the rooftop.
- The initial teleport power is the best power in the game. It's a silent way to teleport from one spot to another and can be used when carrying bodies or setting up attack runs. Enemies have much less in the way of vertical sight range than you'd think, even being on a rooftop makes you very hard for them to spot. Warp down to just behind a guy, strangle him, grab his body, warp back to the rooftop.