Dead Space 3: Difference between revisions

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- Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts - they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.
- Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts - they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.


- Compact frames are largely useless once you can make heavy frames, since their receivers are weak and they rarely have more than one possible tip attachment.
- Compact frames are largely useless once you can make heavy frames, since their receivers are weak and they rarely have more than one possible tip attachment. You may have a soft spot in your heart for the plasma cutter, but you're just gonna have a bad time if you use it for longer than the first few chapters. Many of the legacy weapons aren't so hot in Dead Space 3.


- The Telemetry Spike Engine makes weapons that have mostly the same basic properties as the Military Engine (machine gun, shotgun, etc), only they're far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.
- The Telemetry Spike Engine makes weapons that have mostly the same basic properties as the Military Engine (machine gun, shotgun, etc), only they're far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.
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