Tom Clancy's Rainbow Six Extraction
- The goal in most situations is not to trigger alerts. An alerted enemy will start to gather up energy Goku-style and then release it to trigger an alarm. Killing them before that happens stops the alarm.
- Using silenced weapons in almost always the right choice.
- Smoke grenades and later flash grenades make for easy melee takedown.
- Don't be afraid to extract if things are going to hell.
- Playing solo is viable, the enemy count scales well with the number of players.
- The usefulness of the starting drone is marginal but the auto-scan drone you get later is excellent.
- Don't take ops that aren't at full health.
- Stealth is much easier than loud but not always doable.
- Nests start spawning enemies when alerted making it a good idea to kill them.
- Alarms have limited range.
- There is no friendly damage except in special game modes.
- Because there's no friendly damage, you can remove spores from other players by doing damage to them: meleeing, shooting, explosives. You can remove spores from yourself by throwing explosive at your feet.
- Enemies may react to noise but they will only raise the alarm if they actually see you so don’t be afraid to make noise if needed.
- Airlocks can contain enemies.
- In multiple mission types the next objective(s) are automatically revealed when you start doing the first one (e.g. picking up canister for delivering explosives, triggering seismic machine or scanner, etc.)
- A suppressor will greatly decrease weapon damage so you may want to have at least one weapon without it.
- Nests and spores will count as kills for several studies.
- Your flashlight can highlight enemies behind breakable walls.
- Marked enemies are highlighted differently based on if you can hit them through wall.
- Smasher (big bulky enemy) can only be damaged/takedown on their weak spot from behind.
- Apex (the big enemy with tentacles who summons other enemies) will shock you and drones if you get too close, which makes it impossible to takedown.