Battlefield 1
- Always press Q on everything.
- The support's and medic's starting weapons are kind of lacking. For the support, the Benet-Mercie is basically a straight upgrade to the starter gun, for the medic it's the Selbstlader.
- Behemoths have certain weak spots that can be destroyed for a chunk of extra damage. For the Zeppelin that's the nose, tail, and a section of hull on each flank right above the engines. For the train it's the individual wagons, and for the dreadnought it's the very front and back of the hull. Additionally, you can destroy turrets and gondolas to disable them temporarily.
- In many situations, the thrown ammo and health packs are actually better than the bigger crates. A single pack will usually completely refill a teammate over the course of a few seconds, while the crates need way longer.
- All the elite classes (that can be picked up on the map) and cavalry have body armour, meaning they can take way more punishment than usual. However, they still have weaknesses: A bayonet charge can kill all of them instantly (cavalry only when on foot, of course), and regular melee attacks are surprisingly powerful as well. Additionally, the Sentry (big armoured guy with a heavy MG/MP) cannot put on a gas mask, so gas is a good counter against him.
- When you're on fire, you take less damage from it when you're prone, and more the faster you're moving. So stop, drop, and roll as soon as you're out of the radius of whatever set you on fire in the first place.
- Only the pilot/tanker class can repair vehicles from the inside, so don't hop into burning tanks as an infantryman expecting to fix them up.
- Infantry guns actually do fairly decent damage against planes, particularly the support's LMGs and the scout's K-bullets. So if a plane is annoying you, just light it up to drive it away.
- You can rotate infantry guns more quickly by pressing A/D instead of turning only with the mouse.
- And last but not least, the bayonet is life. Put your trust into it, and it will not let you down.