Return of the Obra Dinn
- If you can't find the next corpse, check your book - it will have the it's location in the relevant page.
- When your ferryman talks about a storm? It means you found everything, now get to solving.
- In a flashback, if you zoom on a character, you will be shown their sketch - and if you click, you will be taken into their page.
- In the dialogue transcript, an X next to a line means it's being spoken by whoever died there.
- Forged weapon? Speared. Natural one is spiked. (This is where "I know everything but the exact verb the game wants")
- You can brute force - I suggest you don't. It's much more fun to figure how to ID everyone by the small details.
- Pay attention. The game rewards you for noticing tiny details. Every detail is carefully chosen. Consider playing with headphones.
- Some of the characters have multiple valid answers for cause of death, you don't always need to be perfectly accurate.
- Whenever you get three characters completed, the game will tell you and lock them in. Sometimes, this mechanic gives you extra information (i.e. whenever you close another three cases, you can be certain that all your other characters are either incomplete or partially wrong). One chapter can only be solved in the post-game-- you'll know which one early.
- You can leave the boat early without ending the game; although you get an ending (and a little extra info), you can still go back to the boat and keep playing.
- Often, you need to make educated guesses. Occasionally, brute-forcing a puzzle works-- though only once you've narrowed it down to two or three people.
- This is a spoiler, but it's a vague one, and I was glad when it was pointed out to me: the hammocks have numbers on them</a>