Roboquest

From Before I Play
Revision as of 21:18, 14 November 2023 by Ahobday (talk | contribs)
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  • Sliding is super important, figure out a comfortable binding for it as soon as possible.
  • Normal difficulty gets brutal about halfway through on a fresh save. Consider dropping the difficulty to Easy to bank up some wrenches to unlock critical upgrades.
  • The perks on the right side of the upgrade screen require special items.
  • Air mobility opens up a lot more once you unlock certain gadgets, though you might be able to find rocket jump weapons prior to that.
  • One of the enemies in the opening level is not like the others.
  • If you end up somewhere with a time limit, you instantly die if time runs out.