Dying Light 2
- One of the big changes to weapon maintenance is that you can have a weapon repaired an unlimited amount of times so long as you're able to pull together the necessary money and materials. The more worn out it is, the more money it costs; if it's completely busted, the money cost is increased a lot more.
- There is armor in this game and they have some stats attached depending on what class it is. Medic favors healing and parkour attacks, Brawler is about one-handed weapons, Tank is taking hits while swinging two-handed weapons, and Ranger is stealth and ranged attacks. You can mix and match as needed or go all in on a class if you want.
- You can dismantle both your weapons and your armor pieces for a chance to get some materials. The higher the tier, the better the potential pool of materials it is. It's up to you in the moment to decide if you would rather try for these materials or if you would just rather sell the item in question for some cash.
- You can upgrade your consumable items and accessories by visiting a craftmaster and forking over materials. This can make it so that you get increased range, damage, and even sometimes get more crafted items per instance. The big things I would work toward are your lockpicks as higher tier lockpicks will allow you to bypass the lockpicking minigame for a set amount of them, and the throwing knives as they have good stopping power and damage and can be crafted very cheaply.
- You can improve your mods to make them more potent on your weapons. There are a few different types for the same element; some activate on critical hits only, some let you trigger a ranged attack after killing and/or blocking enough to charge it, that kind of thing. Every mod also increases the durability of the weapon, which is handy.
- If you find a weapon blueprint, you can have a craftmaster build it for you and these blueprints can also be upgraded so they can have more damage, affixes, and mod slots. What's also very good is that crafted weapons will scale with your player rank, so they are definitely worth improving.
- Due to early plot reasons, Aiden will need to be careful whenever he is in dark zones or he travels during the night. As you upgrade his stats, the maximum timer for being able to stay in the dark will increase and there are a few ways to reset the clock.
- Whenever the game says that something is a night activity that takes place indoors, you ought to heed that. On top of an increase in enemies, volatiles will be in there and they are as difficult to kill as you'd expect of an enemy that has sweeping attacks and a heavy resistance to flinching. There will come a time where you could reasonably take them on, but it's just not happening early-game.
- Loud noises can attract unwanted attention, but sometimes the game just says "okay, virals are coming your way now, deal with it" and you will have a couple trying to get you. Listen in the background for the tell-tale crashing sounds and loud screaming and you won't be caught unaware.
- When you get the dropkick unlocked, it will solve any enemy that isn't a heavy one because the launching power and damage it has is quite ridiculous. Don't throw it out willy-nilly if there's a lot of foes, of course, but it's a pretty good opener and closer for a fight. Also, definitely do not throw it out if you're close enough to an edge that you propel yourself off from somewhere high or you might regret it.
- Living enemies can and will be annoying. They can dodge your ranged attacks if they see it coming (and if they got hit by it before or if they saw one of their buddies take one), they can block your light attacks and require power attacks to break it, and they are quite aggressive with throwing out their own power attacks if you let them. Luckily, you have access to molotovs and they can't block fire, so you can use that to open them up if the fire doesn't kill them first.
- Do not throw explosives too close to yourself, especially if you've upgraded them and this goes double for molotovs in close proximity. The damage can get nuts and you run the risk of accidentally killing yourself all of a sudden.
- Leveling up your parkour and combat stats is the same as it was previously: Do a lot of running and a lot of fighting. This time, though, the game will ask you to have a minimum amount of health or stamina in order to access some skills. Just stay on top of that and you'll be fine; the highest requirement is plenty far away from the cap of either stat.
- Some missions, both main story and side, can have choices attached. One of the early ones for main story involves a mechanic related to territory and will show you a list of potential rewards depending on which of the two factions you hand turf over to. There is a trophy/achievement for favoring one side entirely in this regard, but if you don't care about that, then clearly you should just go with whatever rewards interest you. Just know that the PK crossbow for giving the Peacekeepers enough territory is the only way you can get that (and it also gives you some blueprints to craft different kinds of bolts). The choice is yours.
- Some post-launch updates have added a trio of vendors who can sell stuff to you in exchange for their currency while also having missions to increase reputation with them to access better things. All three unlock partway into the main plot and one requires finishing a quest chain but plenty of the stuff they have is pretty nice. Of the three, Jai's is the easiest to get things done for, but the other two aren't so tough.
- Advancing the plot gives you more tools to mess around with and there is military tech on the map that can improve them. Take a look at some high places for a parachute hanging off of somewhere and you'll get to them sooner or later.
- There's a missable quest chain that starts in Quarry End when you get inside the Main Terminal Station. Talk to the one in green who mentions that he's a Carrier so that Aiden becomes aware of them before you get to the Central Loop or else you miss out. Once you get to the main PK base, there should be another Carrier nearby a job board who tells you to meet her boss. I missed this the first time, so don't let it happen to you.