Withering Rooms
- In general, I think Withering Rooms is more fun if you're exploring and discovering crap as you go. It feels opaque and overwhelming at the start, but your power scales extremely quickly after the first act.
- If you're ever stuck, there are two abilities that trivialize nearly every encounter: the Armour and Harvest Field spells.
- Your goal in the beginning of withering rooms aside from just progressing the main quest should be to find a way to save more and more items between runs. Also you should decide what sort of build you're going for, whether it be physical attacks, magic, or curse based. This helps you know what items to save.