7 Days to Die: Difference between revisions

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* You can level up by crafting, looting, and killing zombies. The higher your level, the more perk points you get, which you can spend on things like dealing more damage, increased based stats, and better recipes.
* You can level up by crafting, looting, and killing zombies. The higher your level, the more perk points you get, which you can spend on things like dealing more damage, increased based stats, and better recipes.
** If you're not sure where to put your perk points, focus on Strength, especially Pack Mule and Sexual Tyrannosaurus. Most of the good crafting perks have a minimum character level requirement, so start looking into Intellect (especially Hammer and Forge) once you're about level 20, and work on making iron tools and building a bicycle.
** If you're not sure where to put your perk points, focus on Strength, especially Pack Mule and Sexual Tyrannosaurus. Most of the good crafting perks have a minimum character level requirement, so start looking into Intellect (especially Hammer and Forge) once you're about level 20, and work on making a forge, iron tools, and building a bicycle.
** The only real trap option for perks is Well-Insulated, good clothes will handle temperature resistance just fine.  
** The only real trap option for perks is Well-Insulated, good clothes will handle temperature resistance just fine.


== Crafting and Adventuring ==
== Crafting and Adventuring ==
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** You can hit objects like cars and washing machines with a wrench to get materials from them you otherwise couldn't.
** You can hit objects like cars and washing machines with a wrench to get materials from them you otherwise couldn't.


* Reinforced iron clubs are the single best melee weapon in the game, with the possible exception of the slow and expensive-to-craft sledgehammer.
* Reinforced iron clubs, and their upgrade, baseball bats, are the single best melee weapon in the game, with the possible exception of the slow and expensive-to-craft sledgehammer.
** Spears are useful during the day when you can easily keep your distance, but become much more of a liability at night once the zombies are running at you full-speed and you don't have the club's high knockdown chance.
** Spears are useful during the day when you can easily keep your distance, but become much more of a liability at night once the zombies are running at you full-speed and you don't have the club's high knockdown chance.


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