Age of Wonders: Difference between revisions

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* Don't be afraid to loot or even raze towns if you already have a decent income. Keep the initiative, and keep your armies fighting instead of waiting around. You can also rebuild towns/mines/farms/other structures if you have access to a Builders' Guild.
* Don't be afraid to loot or even raze towns if you already have a decent income. Keep the initiative, and keep your armies fighting instead of waiting around. You can also rebuild towns/mines/farms/other structures if you have access to a Builders' Guild.


* High level summoning spells are a waste of mana. For the price of one summoned dragon you can permanently haste three flying units as a deep strike force that covers twice the territory, or you can buff an entire army in preparation for a battle. (Bad example, dragons (and other fliers with ranged attack, like the Air Galley) are very strong - land armies without archers are completely defenseless against even a single frost drake.)
* High level summoning spells are a waste of mana. For the price of one summoned dragon you can permanently haste three flying units as a deep strike force that covers twice the territory, or you can buff an entire army in preparation for a battle. (Bad example, dragons (and other fliers with ranged attack, like the Air Galley) are very strong TEMPORARY-DASH-CHARACTER land armies without archers are completely defenseless against even a single frost drake.)


[[Category:Games]]
[[Category:Games]]