Alpha Protocol: Difference between revisions

 
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* The Assault Rifle is a great backup weapon since you don't really need skill investment to make it a viable weapon Sadly, that also means that it doesn't get that much better if you do invest a lot of points in (the special ability is particularly disappointing)
* The Assault Rifle is a great backup weapon since you don't really need skill investment to make it a viable weapon Sadly, that also means that it doesn't get that much better if you do invest a lot of points in (the special ability is particularly disappointing)
* You can get through AP without putting a single point into weapons and killing everything with assault rifles which is the most balanced weapon. All weapon skills do is give you special abilities (and ever so slight accuracy bumps) so aside from getting chain shot for pistols you're better off putting points in everything else but weapons.


* The pistol is the only easily silenceable weapon. Use it whenever you stealth (get the level 3 silencer from the third floor of the CIA post in Rome when that mission pops up).
* The pistol is the only easily silenceable weapon. Use it whenever you stealth (get the level 3 silencer from the third floor of the CIA post in Rome when that mission pops up).
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* On that note, a headshot on an enemy will make them fall even if they're not dead. Even if you're sneaking, all is not lost yet - keep your reticule trained on the guy and pop off another headshot once he stands up but before he starts firing for a stealth kill.
* On that note, a headshot on an enemy will make them fall even if they're not dead. Even if you're sneaking, all is not lost yet - keep your reticule trained on the guy and pop off another headshot once he stands up but before he starts firing for a stealth kill.


* Chainshot (the pistols special ability) is great (just remember that you still need to focus your shot for a critical though). It can kill snipe people from far away. It can kill several guys at once - guys that would otherwise have inevitably raised the alarm. It's a great panic button when something unexpected pops up. And it's a total boss killer. Every hard mode boss will go down in one maxed chainshot-brilliance-chainshot.
* Chainshot (the pistols special ability) is great (just remember that you still need to focus your shot for a critical though). It can snipe people from far away. It can kill several guys at once - guys that would otherwise have inevitably raised the alarm. It's a great panic button when something unexpected pops up. And it's a total boss killer. Every hard mode boss will go down in one maxed chainshot-brilliance-chainshot.
 
* You can get through AP without putting a single point into weapons and killing everything with assault rifles which is the most balanced weapon. All weapon skills do is give you special abilities (and ever so slight accuracy bumps) so aside from getting chain shot for pistols you're better off putting points in everything else but weapons.


* Pump stealth until you get Awareness, then you can keep using it if you want or not. Being able to see enemies through walls is always useful.
* Pump stealth until you get Awareness, then you can keep using it if you want or not. Being able to see enemies through walls is always useful.
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== Gameplay: ==
== Gameplay: ==


* This is an RPG, not a shooter / sneaking game. Use your special abilities for the best results.
* Your best sources of money are blackmail for Halbech intel and allowing bad guys to live in exchange for bribes and/or selling trophy weapons. Still, exploring every corner of every level and hacking every computer will get you more than enough to get by.


* Some doors with the lock-picking minigame have a "break door" button above the "abort" button - use that if you don't mind raising an alarm.
* Some doors with the lock-picking minigame have a "break door" button above the "abort" button - use that if you don't mind raising an alarm.
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* Theoretically, if you shoot alarm panels, guys without radios can't raise an alarm. In practice, it's a bit more wonky.
* Theoretically, if you shoot alarm panels, guys without radios can't raise an alarm. In practice, it's a bit more wonky.
* This is an RPG, not a shooter / sneaking game. Use your special abilities for the best results.
* Your best sources of money are blackmail for Halbech intel and allowing bad guys to live in exchange for bribes and/or selling trophy weapons. Still, exploring every corner of every level and hacking every computer will get you more than enough to get by.


* Save your money for gadgets and armor. Even the best weapons aren't GREATLY superior to starting weapons, while the best armor is far better than the starter set. You might want to play through a few missions with stealth in street clothes, just to learn how to avoid situations where you need to rely on your armor, but it's still highly useful.
* Save your money for gadgets and armor. Even the best weapons aren't GREATLY superior to starting weapons, while the best armor is far better than the starter set. You might want to play through a few missions with stealth in street clothes, just to learn how to avoid situations where you need to rely on your armor, but it's still highly useful.
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* Killing mooks from a certain faction won't actually impact your reputation with that factions leaders.
* Killing mooks from a certain faction won't actually impact your reputation with that factions leaders.
* I'd generally recommend you explore the areas in the order of Moscow-Tapei-Rome (Rome is unquestionably the culmination of the storyline and where shit gets real) but the Moscow boss might be a bit difficult if you don't have contacts in Taipei. Remember that you can skip between areas to level up and get useful stuff.
* Having trouble with the final portion of the Moscow embassy mission? You can use the exit to the roof for a better vantage point (though watch out for bad guys spawning behind you) and/or be a dick to Grigori (when you first meet him), which will lead to increased embassy security.


== Boss strategies/exploits: ==
== Boss strategies/exploits: ==
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* Taipei: You don't have to follow him onto the balcony - you should stick around in the corridor outside, which has better visibility, a health cabinet and into which his minions will be reluctant to follow. Also, you can use the time before the fight starts to plant some gadget traps on the walls.
* Taipei: You don't have to follow him onto the balcony - you should stick around in the corridor outside, which has better visibility, a health cabinet and into which his minions will be reluctant to follow. Also, you can use the time before the fight starts to plant some gadget traps on the walls.


* Rome: There's an obvious "pre-boss fight" section with a way to proceed to the actual fight. Before you proceed, you may as well trap the area. Also, his mooks will keep spawning in, so you may as well focus on the boss.
* Rome: There's an obvious "pre-boss fight" section with a way to proceed to the actual fight. Before you proceed, you may as well trap the area. Also, his mooks will keep spawning in, so focus on the boss.


* First AP boss: see the tower opposite of the one the boss is in? There's a sniper gun at the top, and he can't hit you with grenades. Kill the mooks, EMP the door, climb up, free boss kill.
* First AP boss: see the tower opposite of the one the boss is in? There's a sniper gun at the top, and he can't hit you with grenades. Kill the mooks, EMP the door, climb up, free boss kill.
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