Arcanum: Of Steamworks And Magick Obscura: Difference between revisions

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* Regardless of character type, don't skimp out on intelligence. Your initial reaction modifier has some effect on quests but intelligence actually determines the better dialog options. For combat oriented characters, dexterity is infinitely better than than strength even if you plan on specializing in melee weapons. Finally, magic is extremely overpowered. If you want to breeze through the game then build a mage type character.
* Regardless of character type, don't skimp out on intelligence. Your initial reaction modifier has some effect on quests but intelligence actually determines the better dialog options. For combat oriented characters, dexterity is infinitely better than than strength even if you plan on specializing in melee weapons. Finally, magic is extremely overpowered. If you want to breeze through the game then build a mage type character.
* You cannot return to the Isle of Despair once you have left.  There is an  NPC there you need to talk to in order to get the best ending for Dernholm.
* You need a Charisma of 20 to persuade the final boss to give up.
* It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that.


== If you're playing a gunfighter/thief: ==
== If you're playing a gunfighter/thief: ==
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