Arcanum: Of Steamworks And Magick Obscura: Difference between revisions

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* Dexterity is probably the most important attribute, since it governs most combat skills, as well as the thief abilities as well. If you want to succeed at melee, you need DX more than you need strength (although that helps, too).
* Dexterity is probably the most important attribute, since it governs most combat skills, as well as the thief abilities as well. If you want to succeed at melee, you need DX more than you need strength (although that helps, too).


* Regardless of character type, don't skimp out on intelligence. Your initial reaction modifier has some effect on quests but intelligence actually determines the better dialog options. For combat oriented characters, dexterity is infinitely better than than strength even if you plan on specializing in melee weapons. Finally, magic is extremely overpowered. If you want to breeze through the game then build a mage type character.
* Your initial reaction modifier has some effect on quests but intelligence actually determines the better dialog options (and having too little limits your character to "Hulk speak" options unless you keep chugging intelligence potions for every conversation). For combat oriented characters, dexterity is infinitely better than than strength even if you plan on specializing in melee weapons. Finally, magic is extremely overpowered. If you want to breeze through the game then build a mage type character.


* Beauty is a little useless, since you can excel as an intelligent ugly person, but not as a beautiful idiot.
* Beauty is a little useless, since you can excel as an intelligent ugly person, but not as a beautiful idiot.
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* Turn the battle system on turn based.
* Turn the battle system on turn based.


* You get more experience in combat if YOU'RE the one hitting the monsters, not your party members.
* You get more experience in combat if YOU'RE the one hitting the monsters, not your party members. (Only a small portion of combat xp is for the kill - most is for doing damage to the enemy)


* Magic is incredibly useful. Teleport will eliminate annoying travel, catrip will unlock most doors, harm will kill almost everything, and charm will let you talk to almost anyone in a positive matter. Don't spam it at the beginning of the game though, you'll run out of fatigue, and fall over.
* Magic is incredibly useful. Teleport will eliminate annoying travel, cantrip will unlock most doors, harm will kill almost everything, and charm will let you talk to almost anyone in a positive matter. Don't spam it at the beginning of the game though, you'll run out of fatigue, and fall over.


* If you're a mage, get Harm.
* If you're a mage, get Harm.


* Fighting fucking hard enemies? Have Harm ready and turn the battle on to free time and rapid-fire Harm as the enemy runs at you. You'll attack a lot faster and far, far more often than turn based.
* Fighting hard enemies? Have Harm ready and turn the battle on to free time and rapid-fire Harm as the enemy runs at you. You'll attack a lot faster and far, far more often than turn based.


* Even if you're going tech, get teleport. It is so damned useful.
* Even if you're going tech, get teleport. It is so damned useful.
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* You need a Charisma of 20 to persuade the final boss to give up.
* You need a Charisma of 20 to persuade the final boss to give up.


* It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that.
* It's rather easy to break arcanum with real time combat by making a super fast melee attacker and using support spells. Some weapons like the steel dagger have a 2 frame attack animation so you just attack dozens of times per second, obliterating anything with a thousand cuts before they can even attack. And sometimes you can just enable turn based combat and attack like 20 times per turn or something crazy like that.


== Location Specific Tips ==
== Location Specific Tips ==
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* Worthless Mutt is the best fighter NPC in the game. If you want him in your party, remember two things: (1) Mutt is so good at fighting that for the first half of the game, having him in your party will make combat very boring (and less lucrative in terms of experience, since Mutt will tear through enemies before you can even reach them). (2) If you want him in your party, you'll have to hoof it to the inn the first time you arrive in Ashbury. Get to the east side of the inn (SE part of town) and rescue him from the gnome kicking him to death. If you take too long, Mutt will die.
* Worthless Mutt is the best fighter NPC in the game. If you want him in your party, remember two things: (1) Mutt is so good at fighting that for the first half of the game, having him in your party will make combat very boring (and less lucrative in terms of experience, since Mutt will tear through enemies before you can even reach them). (2) If you want him in your party, you'll have to hoof it to the inn the first time you arrive in Ashbury. Get to the east side of the inn (SE part of town) and rescue him from the gnome kicking him to death. If you take too long, Mutt will die.


* At the docks in Ashbury you can find a book titled ''The Hand''.  Get it and keep it in your inventory.
* At the docks in Ashbury there is a locked barrel next to a ship.  In it there is a book titled ''The Hand''.  Unlock it without getting caught and bring it with you when you take that ship.


=== Black Mountain Clan ===
=== Black Mountain Clan ===
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* There's a warehouse in Tarant (just E of the Docks subway station) with a halfling outside. Help him clear out the rats in the warehouse, and you can use any of the interior containers for storage. Handy because it's right next to a subway station and the docks (for when you get your own ship).
* There's a warehouse in Tarant (just E of the Docks subway station) with a halfling outside. Help him clear out the rats in the warehouse, and you can use any of the interior containers for storage. Handy because it's right next to a subway station and the docks (for when you get your own ship).
* Magnus can smelt Iron Ore + Steel into Pure Ore, and combine it with a Fine Hilt Guard to make a Balanced Sword. Balanced swords are a fantastic weapon for a fresh party.


=== Thanatos ===
=== Thanatos ===
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* Keep in mind that magically unlocking something will make a noise, and anyone nearby will hear it. This means if you're trying to rob someone or break into someplace, it will be VERY difficult to do without getting caught. Lockpicking, on the other hand, is almost entirely silent, and you can enter Prowl mode (even if you have no points in it) well enough to avoid being caught by sleeping people.
* Keep in mind that magically unlocking something will make a noise, and anyone nearby will hear it. This means if you're trying to rob someone or break into someplace, it will be VERY difficult to do without getting caught. Lockpicking, on the other hand, is almost entirely silent, and you can enter Prowl mode (even if you have no points in it) well enough to avoid being caught by sleeping people.


* Guns are awesome, but only the good ones you'll get later / have to know where to find. I usually don't even bother putting points into Firearms/Perception/Gun Smithy until at least level 25 or so. Before that, guns are just heavy and bullets are expensive and you can't shoot worth shit. Just suck it up and go melee for the first half of the game.
* Guns are awesome, but only the good ones you'll get later / have to know where to find. I usually don't even bother putting points into Firearms/Perception/Gun Smithy until at least level 25 or so. Before that, guns are just heavy and bullets are expensive and you can't shoot well. Just suck it up and go melee for the first half of the game.


* As a gunfighter, hoard the following items: saltpeter/charcoal (for bullets), looking glasses, marksman rifles, mithril, charges, and corrosive acid. Everything else can be found pretty easily.
* As a gunfighter, hoard the following items: saltpeter/charcoal (for bullets), looking glasses, marksman rifles, mithril, charges, and corrosive acid. Everything else can be found pretty easily.