Armored Core 4: Difference between revisions

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(Created page with "- Machineguns are your best friend, and tend to be disgustingly powerful. - Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you shou...")
 
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- Machineguns are your best friend, and tend to be disgustingly powerful.
* Machineguns are your best friend, and tend to be disgustingly powerful.


- Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you should make use of it, if not spam it, often.
* Quickboosting is a disgustingly essential skill for getting through a bunch of missions, and you should make use of it, if not spam it, often.


- I forget if the game explains it or not, but there's a quick-turn in the form of doing a quick boost while in the midst of a standing turn. A good thing to learn for NEXT battling is to boost past and make a quick-turn to get some shots at their back.
* I forget if the game explains it or not, but there's a quick-turn in the form of doing a quick boost while in the midst of a standing turn. A good thing to learn for NEXT battling is to boost past and make a quick-turn to get some shots at their back.


- Last I checked, Overboosting is next to useless. It has a negligible duration, saps all your PA, and more or less cripples your movement. It doesn't become good until ACfA.
* Last I checked, Overboosting is next to useless. It has a negligible duration, saps all your PA, and more or less cripples your movement. It doesn't become good until ACfA.


[[Category:Games]]
[[Category:Games]]