Assassin's Creed III: Difference between revisions

m
 
(5 intermediate revisions by the same user not shown)
Line 19: Line 19:
* The Peg Leg/Captain Kidd missions have some of the best rewards and gameplay in the game. These are best completed as early as possible. Get a map to show you where the trinkets are.
* The Peg Leg/Captain Kidd missions have some of the best rewards and gameplay in the game. These are best completed as early as possible. Get a map to show you where the trinkets are.


* Poison daggers remain one of the best tools in the game. They'll kill pretty much everything discreetly in one hit. Note it takes a while to kill off larger animals, and they can still attack/run at full speed until death. They make hunting trivial.
* Poison daggers remain one of the best tools in the franchise. They'll kill pretty much everything discreetly in one hit. Note it takes a while to kill off larger animals, and they can still attack/run at full speed until death. All the same, they make hunting trivial.


* Outfits you buy at stores are considered "dyes", and not actual outfits that unlock at your base. You can reapply them at any time for free by returning to any store once you've purchased them.
* Outfits you buy at stores are considered "dyes", and not actual outfits that unlock at your base. You can reapply them at any time for free by returning to any store once you've purchased them.
Line 27: Line 27:
== Fast Travel ==
== Fast Travel ==


* If you're interested in the fast travel markers unlock them as soon as possible. For Boston/New York this is done in their perspective underground locations. You can also unlock fast-travel markers by conquering forts. It's worth looking at a map for the various fast travel points underground if you find them tedious.  
* If you're interested in the fast travel markers unlock them as soon as possible. For Boston/New York this is done in their respective underground locations. You can also unlock fast-travel markers by conquering forts. It's worth looking at a map for the various fast travel points underground if you find them tedious.  


* The New York underground lantern puzzle for St. Paul's chapel is bugged and has a solution that's largely unrelated to the clue. The actual solution is MALE on the LEFT, SUN on the TOP, MASON on the RIGHT, LIBRA on the BOTTOM.
* The New York underground lantern puzzle for St. Paul's chapel is bugged and has a solution that's largely unrelated to the clue. The actual solution is MALE on the LEFT, SUN on the TOP, MASON on the RIGHT, LIBRA on the BOTTOM.


* One of the underground exits in new york is opened in the main plotline. Don't worry about it. It also may bug out and re-seal itself forever after the game ends. Again, don't worry about it.
* One of the underground exits in New York is opened in the main plotline. Don't worry about it. It also may bug out and re-seal itself forever after the game ends. Again, don't worry about it.
 
* There is an achievement for beating one of each game at the homestead. The bowls game near the ship will not count. In their infinite wisdom, Ubisoft implemented almost full AI for centuries-old board games that are easily "solved", meaning almost everyone will find beating an intermediate or higher AI player impossible. Solution? Go online and find programs that run the game with perfect AI (there are a few available, though they're quite old and may require weird things like Java). install them and "play" their perfect AI's move against AC3's AI.


== Liberation ==
== Liberation ==
Line 55: Line 53:
* A special material is needed to make certain unique items, such as Franklin inventions. At some point in the game an unmarked crate will appear partway up the cliff behind the Homestead. It will contain all you will need of that material.
* A special material is needed to make certain unique items, such as Franklin inventions. At some point in the game an unmarked crate will appear partway up the cliff behind the Homestead. It will contain all you will need of that material.


== Challenges ==
== Challenges and Achievements==


* You will not unlock the Thieves' Guild sidequests until you pickpocket a certain amount of money. Do so asap so that your progress counts.
* You will not unlock the Thieves' Guild sidequests until you pickpocket a certain amount of money. Do so asap so that your progress counts.


* Many of the challenge related instructions are vague or inaccurate. An example of this is "kill 5 animals from horseback" - you'd think shooting game with a bow would be appropriate here, but it isn’t. Instead you have to jump-kill them with your hidden blades. Another one is "disarm 5 opponents" - this means stealing their weapon from them while you yourself are unarmed, not disarming them in general.  
* Many of the challenge related instructions are vague or inaccurate. An example of this is "kill 5 animals from horseback" - you'd think shooting game with a bow would be appropriate here, but it isn’t. Instead you have to jump-kill them with your hidden blades. Another one is "disarm 5 opponents" - this means stealing their weapon from them while you yourself are unarmed, not disarming them in general.
 
* There is an achievement for beating one of each game at the homestead. The bowls game near the ship will not count. In their infinite wisdom, Ubisoft implemented almost full AI for centuries-old board games that are easily "solved", meaning almost everyone will find beating an intermediate or higher AI player impossible. Solution? Go online and find programs that run the game with perfect AI (there are a few available, though they're quite old and may require weird things like Java). Install them and "play" their perfect AI's move against AC3's AI.


== Mission-specific full sync tips ==
== Mission-specific full sync tips ==
42

edits