Assassin's Creed III: Difference between revisions

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== Fast Travel ==
== Fast Travel ==


* If you're interested in the fast travel markers unlock them as soon as possible. For Boston/New York this is done in their perspective underground locations. You can also unlock fast-travel markers by conquering forts. It's worth looking at a map for the various fast travel points underground if you find them tedious.  
* If you're interested in the fast travel markers unlock them as soon as possible. For Boston/New York this is done in their respective underground locations. You can also unlock fast-travel markers by conquering forts. It's worth looking at a map for the various fast travel points underground if you find them tedious.  


* The New York underground lantern puzzle for St. Paul's chapel is bugged and has a solution that's largely unrelated to the clue. The actual solution is MALE on the LEFT, SUN on the TOP, MASON on the RIGHT, LIBRA on the BOTTOM.
* The New York underground lantern puzzle for St. Paul's chapel is bugged and has a solution that's largely unrelated to the clue. The actual solution is MALE on the LEFT, SUN on the TOP, MASON on the RIGHT, LIBRA on the BOTTOM.


* One of the underground exits in new york is opened in the main plotline. Don't worry about it. It also may bug out and re-seal itself forever after the game ends. Again, don't worry about it.
* One of the underground exits in New York is opened in the main plotline. Don't worry about it. It also may bug out and re-seal itself forever after the game ends. Again, don't worry about it.


== Liberation ==
== Liberation ==
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* A special material is needed to make certain unique items, such as Franklin inventions. At some point in the game an unmarked crate will appear partway up the cliff behind the Homestead. It will contain all you will need of that material.
* A special material is needed to make certain unique items, such as Franklin inventions. At some point in the game an unmarked crate will appear partway up the cliff behind the Homestead. It will contain all you will need of that material.


== Challenges ==
== Challenges and Achievements==


* You will not unlock the Thieves' Guild sidequests until you pickpocket a certain amount of money. Do so asap so that your progress counts.
* You will not unlock the Thieves' Guild sidequests until you pickpocket a certain amount of money. Do so asap so that your progress counts.


* Many of the challenge related instructions are vague or inaccurate. An example of this is "kill 5 animals from horseback" - you'd think shooting game with a bow would be appropriate here, but it isn’t. Instead you have to jump-kill them with your hidden blades. Another one is "disarm 5 opponents" - this means stealing their weapon from them while you yourself are unarmed, not disarming them in general.  
* Many of the challenge related instructions are vague or inaccurate. An example of this is "kill 5 animals from horseback" - you'd think shooting game with a bow would be appropriate here, but it isn’t. Instead you have to jump-kill them with your hidden blades. Another one is "disarm 5 opponents" - this means stealing their weapon from them while you yourself are unarmed, not disarming them in general.
 
* There is an achievement for beating one of each game at the homestead. The bowls game near the ship will not count. In their infinite wisdom, Ubisoft implemented almost full AI for centuries-old board games that are easily "solved", meaning almost everyone will find beating an intermediate or higher AI player impossible. Solution? Go online and find programs that run the game with perfect AI (there are a few available, though they're quite old and may require weird things like Java). Install them and "play" their perfect AI's move against AC3's AI.


== Mission-specific full sync tips ==
== Mission-specific full sync tips ==
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