Atelier Yumia: The Alchemist of Memories & the Envisioned Land

From Before I Play
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  • The game does not keep multiple auto-saves, in case you rely on them to go back to a previous point.
  • The quality of the item used to unlock an Alchemy Core doesn't seem to matter, it just unlocks the core.
  • Whilst each ingredient has a "resonance value", the only thing that matters is resonance area - you get +1 resonance for any core (including itself) in the area, plus some items like Neutralisers give you extra.
  • To make better items, a) get/make ingredients with bigger Resonance area b) upgrade the recipe to unlock additional layers ("strata") on their cores, which include more and special nodes.
  • Healing items are slotted in the Strategy menu, Battle Items are slotted in Battle Settings. Battle items are used with (Right Button), healing items are used whilst blocking (left trigger).
  • Traits are no longer attached to ingredients, they're slotted in afterwards as a little crystal thingy that can be found or dropped from enemies. Slotting is done on the Battle Settings / Strategy menu, where you equip items.
  • Because ingredients don't have traits any more, they now come only at specific, pre-set quality levels. Your inventory/container now stacks the same item of the same quality, so you will end up with a stack of 40 identical flowers, until you raise your gathering rank via the Skill Tree.
  • Once you unlock a Shrine of Prayer, don't forget to access it again and actually upgrade your Energy Vial.
  • You can pet the cat.