Atom RPG: Difference between revisions

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(Created page with "* The Nuclear Edition mod has many quality of life changes that make the game less tedious: https://steamcommunity.com/app/552620/discussions/4/1779388024847304135/ * Unlike the Fallout games, you can't really make a non-combat character. As an Atom agent, you're basically special military, so you build accordingly. * All combat skills are viable, but sniper is arguably the strongest. Generally speaking you want to specialize as much as possible in your combat skills....")
 
(No difference)

Latest revision as of 10:17, 6 March 2023

  • Unlike the Fallout games, you can't really make a non-combat character. As an Atom agent, you're basically special military, so you build accordingly.
  • All combat skills are viable, but sniper is arguably the strongest. Generally speaking you want to specialize as much as possible in your combat skills.
  • If you want to build for Charisma, you generally want to build a female character. This allows you to dump personality to 2, and allows use to a combination of sex appeal, joints, and perfumes to bump it up to 10 when needed.
  • Dexterity 10 is almost always desired as with most of these games, Dex determines AP and AP is king. You also usually want to have at least 5 Str for any build (to use automatics) or 6 str if you want to use bigger guns like snipers.
  • Finally, never dump Endurance. You gains very little per level and it's all Endurance based. So you usually want at least 6 Endurance, if you drop it to 4 you're going to be relying on drugs to get through tougher fights.
  • There are 4 stat increases in the game. One of them requires high luck and RNG. 3 Come from quests. 2 of them can be applied to any stat, one gets applied to luck.
  • Skillwise outside of your primary combat skill to 199, you want Speechcraft at 115, Tech at 80, and Barter at 50. Besides that feel free to do whatever. I find First Aid to be pretty useful since spamming healing items confers a cumulative stat penalty, which means getting more healing out of a single item is pretty valuable.
  • Consumables are very important for getting through content and what not. Consumables with the same name will stack up to 2 times with themselves.
  • For abilities the only must have ability IMO is Praetorian as it (and the lead up abilities) drastically improves your survivability.