Baldur's Gate II: Difference between revisions

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==Character & Party Advice==
==Character & Party Advice==


* A balanced party is recommended. You'll likely want at least one heavy frontliner, a Cleric for buffs and healing between encounters, a Mage for extra damage and to do the heavy lifting later in the game, and a Thief for traps & locks.
* You'll likely want a balanced party with at least one heavy frontliner, a Cleric for buffs and healing between encounters, a Mage for extra damage and lategame power, and a Thief for traps/locks.


* It's a good idea to reroll your stats at character creation until you get at least a decent total. For a Fighter you'll want 18+ STR/DEX/CON, a Mage will want 16+/18+ CON/INT respectively and a Thief ideally wants 18+ STR/DEX and 16+ CON.   
* It's a good idea to reroll your stats at character creation until you get at least a decent total. For a Fighter you'll want 18+ STR/DEX/CON, a Mage will want 16+/18+ CON/INT respectively and a Thief ideally wants 18+ STR/DEX and 16+ CON.   


* A ring available from the circus tent quest outside the first dungeon nets you a ring which sets your Charisma to 18, so this stat can be left very low unless your class requires otherwise.
* A ring available from the circus tent quest outside the first dungeon sets your Charisma to 18, so this stat can be left very low unless your class requires otherwise.


* Non-multiclassed Druids almost universally suck in BG2, making Cernd the only really useless character.
* Non-multiclass Druids almost universally suck in BG2, making Cernd the only downright bad companion.


* If playing a Monk, pump your dexterity and don't multi/dual-class.
* Monks should pump their Dexterity and not multi/dual-class.


==Combat Advice==
==Combat Advice==
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* Some enemies are highly resistant or immune to certain types of damage, so keep a variety of damage types at hand. For enemies with high magic resistance, always keep a few Lower Resistance spells memorized.
* Some enemies are highly resistant or immune to certain types of damage, so keep a variety of damage types at hand. For enemies with high magic resistance, always keep a few Lower Resistance spells memorized.


* Acid or fire is required to kill a knocked down troll, carrying weapons or arrows which deal either is preferable to wasting spells to do it.
* Acid or fire is required to kill a knocked down troll. Carrying weapons or arrows which deal either is preferable to wasting spells to do it.


* Ranged attacks become increasingly devasting as your characters increase in level. If you're being rushed, you can have your party switch to ranged attacks before the mob reaches you to soften them up before they get too close.
* Ranged attacks become increasingly devasting as your characters increase in level. If you're being rushed, you can have your party switch to ranged attacks before the mob reaches you to soften them up before they get too close.
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* If you set a Thief's script to "Adventurer", it will have them auto-detect traps outside of combat.
* If you set a Thief's script to "Adventurer", it will have them auto-detect traps outside of combat.


[[Category:Games]]
== Time limits ==
 
* Despite the implied urgency, there is no time limit on any part of the main quest. Only exception is when somebody arranges a meeting at nighttime.
 
* Most quests given by party members are on a timer. They will usually remind you after about 2 days, at which point you should hurry up and get to it. The timers involving big dungeons are generous once the party has arrived and triggered some dialogue - no need to rush through a gauntlet of fights without resting or getting supplies.
 
* Nalia's quest is on a timer even if you don't let her join the party.
 
* A certain quest(s) involving disguises underground. You'll know when you get to it.
 
* Class stronghold quests. Check in once a week. If a messenger turns up, then it's on a more strict timer.
 
* However class stronghold quests are on pause when the party goes on a long voyage.
 
== Missables ==
 
* When given the option to travel by boat or magic, choose boat.
 
* Any sidequests involving Neera should be completed before persuading a mage.
 
* You'll need Valygar in your party or in your inventory to do his quest.
 
* The shadow thief side quest can't be completed once/if you say yes to helping their rival.
 
* All the content in Athkatla and its surrounds will still be there once you get back from where you're going.
 
* The point of no return involves a large tree.
 
[[Category:Games|Baldur’s Gate 2]]