Baldur's Gate III: Difference between revisions

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* Spoiler for time limits: <div class="spoiler">Despite what the game tells you, there isn't an actual time limit except for occasions where someone says something will happen the next day. Long Rest at will.</div>
* Spoiler for time limits: <div class="spoiler">Despite what the game tells you, there isn't an actual time limit except for occasions where someone says something will happen the next day. Long Rest at will.</div>
* You can re-spec every character at any time for 100g once you get a character very early at camp so expect to experiment. The only thing you can’t change currently is your appearance and race. Stats, classes, feats are all changeable and mechanically you do character creation again and then level back up to where you were.


* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Your passives should appear (and likely the only one is non-lethal) which you can then toggle on and off. It is not necessary to unequip weapons.
* To do non-lethal damage, select the "passives" button at the bottom of the toolbar. Your passives should appear (and likely the only one is non-lethal) which you can then toggle on and off. It is not necessary to unequip weapons.
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* If you're going to talk to someone that you've just killed via combat, make sure to change your appearance first (via something like Disguise Self), otherwise the corpse will refuse to talk to you and you won't get another chance.
* If you're going to talk to someone that you've just killed via combat, make sure to change your appearance first (via something like Disguise Self), otherwise the corpse will refuse to talk to you and you won't get another chance.
* If everyone misses the check for a buried chest you can still select the shovel in your inventory, dig blindly, and find it that way. It's usually a few steps ahead but it's pretty forgiving.
* Camp supplies (food) can be used from the traveler's chest, so send all of that to camp instead of holding on to it.
* Projectiles including cantrips can be used to activate levers, buttons, etc from a distance.
* Inspiration points let you redo failed rolls, but you can only have 4 stored at a time. If a character gains inspiration and you're full, then they'll get some bonus xp, but just them. This is what can cause characters to level up at different times.


== Levels and classes ==
== Levels and classes ==
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* Second attacks are based on class level (for the classes that get them) and don't stack, so it's usually best to wait until after you get a second attack to start multi-classing, and tweak the order of your levels later on if it matters for optimization.
* Second attacks are based on class level (for the classes that get them) and don't stack, so it's usually best to wait until after you get a second attack to start multi-classing, and tweak the order of your levels later on if it matters for optimization.


[[Category:Games]]
* You can re-spec every character at any time for 100g once you get a character very early at camp so expect to experiment. The only thing you can’t change currently is your appearance and race. Stats, classes, feats are all changeable and mechanically you do character creation again and then level back up to where you were.
 
[[Category:Games|Baldur’s Gate 3]]