Batman: Arkham Asylum: Difference between revisions

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* In addition to ground/silent takedowns, there also are ceiling takedowns (when Batman is standing on a glass ceiling), corner takedowns (when Batman is in corner cover mode), and ledge takedowns (when Batman is holding onto a ledge), all of which can be triggered when a thug walks past/beneath Batman as indicated by the on-screen prompt. Some of them are exceedingly situational, but the ledge takedown especially comes in handy a few times throughout the game. Do keep in mind that only the corner takedown is silent, though.
* In addition to ground/silent takedowns, there also are ceiling takedowns (when Batman is standing on a glass ceiling), corner takedowns (when Batman is in corner cover mode), and ledge takedowns (when Batman is holding onto a ledge), all of which can be triggered when a thug walks past/beneath Batman as indicated by the on-screen prompt. Some of them are exceedingly situational, but the ledge takedown especially comes in handy a few times throughout the game. Do keep in mind that only the corner takedown is silent, though.


-Don't run around in detective mode all the time – while there's, technically speaking, almost no reason to play without it, it does tend to make you forget/overlook how good the game looks (whenever you're not talking to someone at least).
* Don't run around in detective mode all the time – while there's, technically speaking, almost no reason to play without it, it does tend to make you forget/overlook how good the game looks (whenever you're not talking to someone at least).


* When fireworks start going off in the sky, you're at the final part of the game. That's your chance to head around and clean up trophies.
* When fireworks start going off in the sky, you're at the final part of the game. That's your chance to head around and clean up trophies.


[[Category:Testing]]
[[Category:Testing]]