Batman: Arkham City: Difference between revisions

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* Your explosive foam can be used on the question marks switches and you can trigger them manually in first person view.
* Your explosive foam can be used on the question marks switches and you can trigger them manually in first person view.


* If a Batarang isn't working on a switch this means you'll need to run a current through it by remotely running it into some electricity TEMPORARYDASHCHARACTER fly your Batarang into a conduit and then run it into the switch. A good example of this is a switch next to Calendar Man's cell.
* If a Batarang isn't working on a switch this means you'll need to run a current through it by remotely running it into some electricity - fly your Batarang into a conduit and then run it into the switch. A good example of this is a switch next to Calendar Man's cell.


* There's a few pressure plate Riddler wall switches that require you to glide into them. Many of these will have you kick off the wall to glide to another switch without touching the ground. If you're having trouble you can Bat Spring yourself up a building and then adjust yourself without having to do a kick off (the controls for it can be unresponsive at times).
* There's a few pressure plate Riddler wall switches that require you to glide into them. Many of these will have you kick off the wall to glide to another switch without touching the ground. If you're having trouble you can Bat Spring yourself up a building and then adjust yourself without having to do a kick off (the controls for it can be unresponsive at times).
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* If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it.
* If you can't find electricity to fly a remote batarang through to hit a fusebox, you might need to wait until you get an item that can shoot electricity directly at it.


* The quick-fire grapple -> punch followup is very useful and abusable TEMPORARYDASHCHARACTER it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm!
* The quick-fire grapple -> punch followup is very useful and abusable - it's easily interruptable to counter and can shoot you across rooms. Without the followup it puts the mook into a pretty long stumble animation, too. And it can disarm!


* The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though TEMPORARYDASHCHARACTER it sucks to accidentally take them down when there are only two enemies left.
* The triple cloak stun is the easiest way to get riddler mooks out of the way while you defeat the rest of the crowd. Be careful, though - it sucks to accidentally take them down when there are only two enemies left.


[[Category:Games]]
[[Category:Games]]