Batman: Arkham Origins: Difference between revisions

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== General Tips ==
* Permanent missables warning: The "Dark Knight" challenge/skill unlock system in Arkham Origins is infamously buggy and badly thought out. Predator (stealth) challenges are especially nutty, requiring specific actions to be done at specific times to not get locked out of them by the endgame. Guides to the main sticking points in the combat and stealth systems follow below. Having a whole guide may seem like overkill, but this is the main progression system of the game and it's buggy as hell.  
* Permanent missables warning: The "Dark Knight" challenge/skill unlock system in Arkham Origins is infamously buggy and badly thought out. Predator (stealth) challenges are especially nutty, requiring specific actions to be done at specific times to not get locked out of them by the endgame. Guides to the main sticking points in the combat and stealth systems follow below. Having a whole guide may seem like overkill, but this is the main progression system of the game and it's buggy as hell.  


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* Rank 12: Perform 20 critical strikes in one free flow combo.  
* Rank 12: Perform 20 critical strikes in one free flow combo.  
 
** Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.
* Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.


* Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
* Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
 
** The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.
* The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.


== Worst Nightmare (Predator Challenges) ==  
== Worst Nightmare (Predator Challenges) ==  


* This is gonna suck. A bunch of these only count in main campaign or side mission areas, so you have a limited set of encounters to get them all in. For any challenge that doesn't require specific story arena features, go to one of the following locations and cheese enemies to get them:  
* This is gonna suck. A bunch of these only count in scripted main campaign or side mission "predator rooms" that don't later repopulate with enemies, so you have a limited set of encounters to get them all in. For any challenge that doesn't require specific story arena features, go to one of the following locations and cheese enemies to get them:  
** The deck of the Final Offer (moored boat on edge of city)
** The deck of the Final Offer (moored boat on edge of city)
** Entrance to the Steel Mill
** Entrance to the Steel Mill
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** Get this in the introduction sequence - the game guides you through it. All three have to be done in a single "encounter".
** Get this in the introduction sequence - the game guides you through it. All three have to be done in a single "encounter".


* Ranks 2-5: Cheese in open world
* Rank 2: Cheese in open world.
** Get all of these in the three locations above. Note you will need the sonic batarang for rank 4. '''Get these before you respond to an alarm in the main story.'''
** This can be done in many places: the GCPD roof is a popular choice.
 
* Rank 3: Complete a room without being spotted.
** This usually requires a predator room, though it's inconsistent. Get it in the Final Offer Theater.
 
* Rank 4-5: Cheese in open world
** Get all of these in the three locations above. Note you will need the sonic batarang for rank 4. Rank 5 says it needs a "predator room", but can be done on the GCPD roof, among other places. '''Get these before you respond to an alarm in the main story.'''


* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
 
** When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.
* When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.


* Ranks 7-10: Story predator scenarios
* Ranks 7-10: Story predator scenarios
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* Rank 11: Take out an enemy with the Sonic Shock Batarang.
* Rank 11: Take out an enemy with the Sonic Shock Batarang.
** This requires clearing the aforementioned hotel lobby. Once you get it, go back out the way you came and get it in one of the "cheese" locations above.
** You get this piece of equipment when you clear Rank 10. Once you get it, 'go back out the way you came' and get it in one of the "cheese" locations above.


* Rank 12: Complete a Predator Encounter with a High threat level or above by performing at least five different takedowns.
* Rank 12: Complete a Predator Encounter with a High threat level or above by performing at least five different takedowns.
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* Rank 15: Pull two enemies over a railing at the same time using advanced gadget techniques.
* Rank 15: Pull two enemies over a railing at the same time using advanced gadget techniques.
** This translates to "use the Remote Claw on two enemies next to railings on either side of a gap". It has to be done in a story predator mission, but the game provides a couple opportunities to do so in the same area as the propane tank. You can use a sonic batarang to get both enemies into position.
** This translates to "use the Remote Claw on two enemies next to railings on either side of a gap". It has to be done in a story predator mission, but the game provides a couple opportunities to do so in the same area as the propane tank. You can use a sonic batarang to get one of the enemies into position.


== Gotham City Protector (Navigation Challenges) ==
== Gotham City Protector (Navigation Challenges) ==
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* Rank 15: Stop a Crime in Progress in each district.
* Rank 15: Stop a Crime in Progress in each district.
** Sheldon Park almost never spawns crimes in progress, and the only ones on the bridge are, infuriatingly, story scripted at the beginning of the game. There's a trick, though. If you get a crime in Sheldon park, beat all but the last enemy, then lead them to the southernmost area of the arena before finishing him off, the fight may count as occurring on the bridge. Alternately, some Industrial District crimes will count for the bridge and the park areas, seemingly at random.
** Pioneer bridge, infuriatingly, only spawns crimes in progress in one story scripted case at the beginning of the game. There's a trick, though. If you get a crime in Sheldon park, beat all but the last enemy, then lead them to the southeasternmost corner under the bridge before finishing them off, the fight should count as occurring on the bridge. Alternately, some Industrial District crimes will count for the bridge and the park areas, seemingly at random.


== World's Greatest Detective (Detective Challenges)==
== World's Greatest Detective (Detective Challenges)==


* Detective ranks are for completion, and pretty straightforward. Go for this in the postgame. There will be one Anarky symbol somewhere near each significant building with a sign on it, including the giant "we swear these aren't just to buffer loading" buildings. Some of them are in weird positions, such as inside pipes or in very low areas on the side of the relevant building. For Pinkney plaques, search areas on landmarks and on/near statues.
* Detective ranks are for completing collections, and are pretty straightforward - no bugs or missable content here. Go for this in the postgame. There will be one Anarky symbol somewhere near each significant building with a sign on it, including the giant "we swear these aren't just to buffer loading" buildings. Some of them are in weird positions, such as inside pipes or in very low areas on the side of the relevant building. For Pinkney plaques, search areas on landmarks and on/near statues.


== Missable Achievements ==
== Missable Achievements ==
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* Point Counter-Point: Do this your first time through unless you want to experience it on new game plus with no counter indicators. The key is to realize that you have to only hit counter when the game wants, or else you take a hit. The game does a very, very bad job of communicating this.
* Point Counter-Point: Do this your first time through unless you want to experience it on new game plus with no counter indicators. The key is to realize that you have to only hit counter when the game wants, or else you take a hit. The game does a very, very bad job of communicating this.


* Flawless Display: Get ready to restart a few times depending on how good you are against martial artists, ninja and blade enemies. The fight ends when Shiva's health is lowered, so to an extent you can focus on her.
* Flawless Display: Get ready to restart a few times depending on how good you are against martial artists, ninja and blade enemies. The fight ends when Shiva's health is lowered, so to an extent you can focus on her. Note that these enemies are vulnerable to the cape stun and being jumped over- both will set the target up for at least a couple hits.


[[Category:Games]]
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