Batman: Arkham Origins: Difference between revisions

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* Rank 12: Perform 20 critical strikes in one free flow combo.  
* Rank 12: Perform 20 critical strikes in one free flow combo.  
 
** Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.
* Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.


* Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
* Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
 
** The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.
* The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.


== Worst Nightmare (Predator Challenges) ==  
== Worst Nightmare (Predator Challenges) ==  
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* Rank 3: Complete a room without being spotted.
* Rank 3: Complete a room without being spotted.
** This usually requires a predator room, though it's inconsistent. Get it in the Final Offer Theater.  
** This usually requires a predator room, though it's inconsistent. Get it in the Final Offer Theater.  
*Requires


* Rank 4-5: Cheese in open world
* Rank 4-5: Cheese in open world
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* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
** When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.
** When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.


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== World's Greatest Detective (Detective Challenges)==
== World's Greatest Detective (Detective Challenges)==


* Detective ranks are for completion, and pretty straightforward. Go for this in the postgame. There will be one Anarky symbol somewhere near each significant building with a sign on it, including the giant "we swear these aren't just to buffer loading" buildings. Some of them are in weird positions, such as inside pipes or in very low areas on the side of the relevant building. For Pinkney plaques, search areas on landmarks and on/near statues.
* Detective ranks are for completing collections, and are pretty straightforward - no bugs or missable content here. Go for this in the postgame. There will be one Anarky symbol somewhere near each significant building with a sign on it, including the giant "we swear these aren't just to buffer loading" buildings. Some of them are in weird positions, such as inside pipes or in very low areas on the side of the relevant building. For Pinkney plaques, search areas on landmarks and on/near statues.


== Missable Achievements ==
== Missable Achievements ==
42

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