Batman: Arkham Origins: Difference between revisions

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- The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers:
- The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers:


Strike,  
Strike, Counter, Redirect (evading over enemy), Stun, Super Stun, Ground Takedown, Aerial Attack, Beatdown (don't believe you have to finish it for it to count), Special Takedown, Bat Swarm, Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.], Multi-ground Takedown, Batarang, Batclaw Slam (counts as 2 varieties),  
Counter,  
<div class="spoiler">Glue Grenade, Concussion Detonator, Explosive Gel</div>
Redirect (evading over enemy),  
Stun,  
Super Stun,  
Ground Takedown,  
Aerial Attack,  
Beatdown (don't believe you have to finish it for it to count),  
Special Takedown,  
Bat Swarm,  
Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.],  
Multi-ground Takedown,  
Batarang,  
Batclaw Slam (counts as 2 varieties),  
<div class="spoiler">Glue Grenade,  
Concussion Detonator,  
Explosive Gel</div>


- Rank 12: Perform 20 critical strikes in one free flow combo.  
- Rank 12: Perform 20 critical strikes in one free flow combo.  
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