Batman: Arkham Origins: Difference between revisions

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== Challenges General ==
== Challenges General ==


- Generally, level up and unlock everything you can with radiant street fights, until you're stopped by equipment or mission completion unlocks. You need to get some equipment or skills in order to complete challenges, so you want to get them as soon as possible.
* Generally, level up and unlock everything you can with radiant street fights, until you're stopped by equipment or mission completion unlocks. You need to get some equipment or skills in order to complete challenges, so you want to get them as soon as possible.


== Shadow Vigilante (Combat Challenges) ==
== Shadow Vigilante (Combat Challenges) ==


- The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers:
* The following is a list of all combat variations in the game, needed for increasing your variation score for some challenges. Some of these are spoilers:


Strike, Counter, Redirect (evading over enemy), Stun, Super Stun, Ground Takedown, Aerial Attack, Beatdown (don't believe you have to finish it for it to count), Special Takedown, Bat Swarm, Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.], Multi-ground Takedown, Batarang, Batclaw Slam (counts as 2 varieties),  
Strike, Counter, Redirect (evading over enemy), Stun, Super Stun, Ground Takedown, Aerial Attack, Beatdown (don't believe you have to finish it for it to count), Special Takedown, Bat Swarm, Disarm and Destroy [Requires completing a late-game side mission, <div class="spoiler">Bird</div>.], Multi-ground Takedown, Batarang, Batclaw Slam (counts as 2 varieties),  
<div class="spoiler">Glue Grenade, Concussion Detonator, Explosive Gel</div>
<div class="spoiler">Glue Grenade, Concussion Detonator, Explosive Gel</div>


- Rank 12: Perform 20 critical strikes in one free flow combo.  
* Rank 12: Perform 20 critical strikes in one free flow combo.  


Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.
Complete the Shiva mission to unlock a critical strike upgrade that makes this much easier to get. Flipping over an enemy and then hitting them guarantees a critical strike.


- Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.
* Rank 15: Complete a fight with a medium or higher threat level without being hit, with a x50 combo and at least 15 variations.


The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.
The trick here is that the combo, flawless, and variation requirements are counted ''separately''. You can get each of these from the massive fight messes that are all over Gotham in the late game, as needed. The challenge may not pop until you complete another fight after all of the requirements are done.
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The roof of GCPD
The roof of GCPD


- Rank 1: Basics
* Rank 1: Basics


Get this in the introduction sequence TEMPORARYDASHCHARACTER the game guides you through it. All three have to be done in a single "encounter".
Get this in the introduction sequence TEMPORARYDASHCHARACTER the game guides you through it. All three have to be done in a single "encounter".


- Ranks 2-5: Cheese in open world
* Ranks 2-5: Cheese in open world


Get all of these in the three locations above. Note you will need the sonic batarang for rank 4. '''Get these before you respond to an alarm in the main story.'''
Get all of these in the three locations above. Note you will need the sonic batarang for rank 4. '''Get these before you respond to an alarm in the main story.'''


- Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.


This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
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When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter TEMPORARYDASHCHARACTER you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level TEMPORARYDASHCHARACTER you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count TEMPORARYDASHCHARACTER stunned isn't enough. The vent takedown requires that the vent cover be intact.
When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter TEMPORARYDASHCHARACTER you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level TEMPORARYDASHCHARACTER you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count TEMPORARYDASHCHARACTER stunned isn't enough. The vent takedown requires that the vent cover be intact.


- Ranks 7-10: Story predator scenarios
* Ranks 7-10: Story predator scenarios


These can all only be done in formal predator areas, either in the main quest or in some side missions. Try to have Rank 9 finished before you go to a hotel TEMPORARYDASHCHARACTER the lobby will be good for Rank 10, and will unlock equipment needed for rank 11.
These can all only be done in formal predator areas, either in the main quest or in some side missions. Try to have Rank 9 finished before you go to a hotel TEMPORARYDASHCHARACTER the lobby will be good for Rank 10, and will unlock equipment needed for rank 11.


- Rank 11: Take out an enemy with the Sonic Shock Batarang.
* Rank 11: Take out an enemy with the Sonic Shock Batarang.


This requires clearing the aforementioned hotel lobby. Once you get it, go back out the way you came and get it in one of the locations above.
This requires clearing the aforementioned hotel lobby. Once you get it, go back out the way you came and get it in one of the locations above.


- Rank 12: Complete a Predator Encounter with a High threat level or above by performing at least five different takedowns.
* Rank 12: Complete a Predator Encounter with a High threat level or above by performing at least five different takedowns.


This also requires a story or sidequest predator room. Stay away from the hotel (yes, this is insane, but near-mandatory to complete the challenges). The Black Mask sidequest will give you a predator room to do this at its conclusion. This only gets rewarded when the encounter is completed, which sucks. Be sure you got 5 different stealth takedowns!
This also requires a story or sidequest predator room. Stay away from the hotel (yes, this is insane, but near-mandatory to complete the challenges). The Black Mask sidequest will give you a predator room to do this at its conclusion. This only gets rewarded when the encounter is completed, which sucks. Be sure you got 5 different stealth takedowns!


- Rank 13: Eliminate three enemies within the duration of one Smoke Pellet.
* Rank 13: Eliminate three enemies within the duration of one Smoke Pellet.


Complete in one of the locations above. The boat works well for this. Now you can finally go back to the hotel.
Complete in one of the locations above. The boat works well for this. Now you can finally go back to the hotel.


- Rank 14: Eliminate three enemies using a propane tank.
* Rank 14: Eliminate three enemies using a propane tank.
The game hands you two opportunities to do this TEMPORARYDASHCHARACTER once in the hotel and once in the area that comes after it.
The game hands you two opportunities to do this TEMPORARYDASHCHARACTER once in the hotel and once in the area that comes after it.


- Rank 15: Pull two enemies over a railing at the same time using advanced gadget techniques.
* Rank 15: Pull two enemies over a railing at the same time using advanced gadget techniques.


This translates to "use the Remote Claw on two enemies next to railings on either side of a gap". It has to be done in a story predator mission, but the game provides a couple opportunities to do so in the same area as the propane tank. You can use a sonic batarang to get both enemies into position.
This translates to "use the Remote Claw on two enemies next to railings on either side of a gap". It has to be done in a story predator mission, but the game provides a couple opportunities to do so in the same area as the propane tank. You can use a sonic batarang to get both enemies into position.
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== Gotham City Protector (Navigation Challenges) ==
== Gotham City Protector (Navigation Challenges) ==


- Rank 4: Perform one grapnel accelerator takedown.
* Rank 4: Perform one grapnel accelerator takedown.


Get this early in scripted locations, if possible. It's finicky because it requires zipping up to a flat, no-railing ledge while an enemy's right at the edge. Otherwise, try the sniper on the Final Offer mast.
Get this early in scripted locations, if possible. It's finicky because it requires zipping up to a flat, no-railing ledge while an enemy's right at the edge. Otherwise, try the sniper on the Final Offer mast.


- Rank 8: Reach the top of the Soder Cola building in Diamond District.
* Rank 8: Reach the top of the Soder Cola building in Diamond District.


The top part of the building can only be climbed from some directions-there's no special trick involved. Keep circling until you find it.
The top part of the building can only be climbed from some directions-there's no special trick involved. Keep circling until you find it.


- Rank 15: Stop a Crime in Progress in each district.
* Rank 15: Stop a Crime in Progress in each district.


Sheldon Park almost never spawns crimes in progress, and the only ones on the bridge are, infuriatingly, story scripted at the beginning of the game. There's a trick, though. If you get a crime in Sheldon park, beat all but the last enemy, then lead them to the southernmost area of the arena, which counts as the bridge, before finishing him off. Alternately, some Industrial District crimes will count for the bridge and the park areas, seemingly at random.
Sheldon Park almost never spawns crimes in progress, and the only ones on the bridge are, infuriatingly, story scripted at the beginning of the game. There's a trick, though. If you get a crime in Sheldon park, beat all but the last enemy, then lead them to the southernmost area of the arena, which counts as the bridge, before finishing him off. Alternately, some Industrial District crimes will count for the bridge and the park areas, seemingly at random.
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== Missable Achievements ==
== Missable Achievements ==


- Point Counter-Point: Do this your first time through unless you want to experience it on new game plus with no counter indicators. The key is to realize that you have to only hit counter when the game wants, or else you take a hit. The game does a very, very bad job of communicating this.
* Point Counter-Point: Do this your first time through unless you want to experience it on new game plus with no counter indicators. The key is to realize that you have to only hit counter when the game wants, or else you take a hit. The game does a very, very bad job of communicating this.


- Flawless Display: Get ready to restart a few times depending on how good you are against martial artists, ninja and blade enemies. The fight ends when Shiva's health is lowered, so to an extent you can focus on her.
* Flawless Display: Get ready to restart a few times depending on how good you are against martial artists, ninja and blade enemies. The fight ends when Shiva's health is lowered, so to an extent you can focus on her.


[[Category:Games]]
[[Category:Games]]