Batman: Arkham Origins: Difference between revisions

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* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
* Rank 6: Perform four exotic takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown and Hanging Ledge Takedown.
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
** This is the bullshit one. One location in the game has all of the features needed for this challenge, it's used for two encounters, with any damage to walls being ''kept between the two encounters''. The final enemy surrenders, so you can't use takedowns on them, either.  
** When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.
** When you have a predator scenario in a bank, make sure you get this challenge completed before you finish the encounter - you will not be able to use the last enemy, either. If something screws up, restart the checkpoint before there is only one enemy remaining. The Hanging Ledge Takedown can only be done from the metal floors just below the railings on the upper level - you target an enemy passing below you. The Explosive Gel takedown has to hit an enemy that's on the ''opposite side of the wall from the gel''. The enemy needs to be fully defeated for it to count - stunned isn't enough. The vent takedown requires that the vent cover be intact.


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