Battletech: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 9: Line 9:
* Melee attacks ignore evasion pips, making them useful against annoying light mechs trying to run circles around you.  
* Melee attacks ignore evasion pips, making them useful against annoying light mechs trying to run circles around you.  


* Vehicles take double damage from melee and DfA. Stomp those tanks!
* Vehicles and turrets take double damage from melee and DfA. Stomp those tanks!
 
* Turrets are often (but not always) connected to a generator; take the generator out to disable multiple turrets at once.


* Autocannons suffer recoil penalties to their hit rolls if fired in consecutive turns. This penalty is not cumulative.
* Autocannons suffer recoil penalties to their hit rolls if fired in consecutive turns. This penalty is not cumulative.
1,220

edits