Blackguards: Difference between revisions

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* The starting Mage companion Zurbaran starts with '''Fortifex Arcane Wall''' on level 2, which allows him to create impassable force fields on the battlefield. Don't underestimate its usefulness! The ability to block enemies from moving through tiles of your choosing can often be far more valuable than any damage spell.
* The starting Mage companion Zurbaran starts with '''Fortifex Arcane Wall''' on level 2, which allows him to create impassable force fields on the battlefield. Don't underestimate its usefulness! The ability to block enemies from moving through tiles of your choosing can often be far more valuable than any damage spell.
* By far the best sources of damage in the mid- to late game are Hammer Blow (for heavy weapons users) and Triple Shot (for archers). Throw your offensive buffs on characters with either of these abilities and watch them wreck the opposition.


* Don't bother buying spell books from stores, they cost astronomical amounts of gold and the same spells can often be learned from trainers.
* Don't bother buying spell books from stores, they cost astronomical amounts of gold and the same spells can often be learned from trainers.
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* '''Clarum Purum''' - While only useful occasionally, it's very cheap to level and being stuck with high-level poison can be a pain. Just make sure you don't get poisoned again right afterwards. Don't bother getting it on more than one character.
* '''Clarum Purum''' - While only useful occasionally, it's very cheap to level and being stuck with high-level poison can be a pain. Just make sure you don't get poisoned again right afterwards. Don't bother getting it on more than one character.
* '''Ecliptifactus Shadow Force''' - While not necessarily worth it for its "intended" use, having this spell at Rank 2 allows you to cheese a few levels as the shadow you summon can for example interact with levers and pressure pads. Be creative!


* '''Fastness of Body''' - Solid survivability boost, particularly in the early game. Offensive buffs become more important as the game progresses, but since the early game is the hardest part it's worth getting to at least Rank 2 early on.
* '''Fastness of Body''' - Solid survivability boost, particularly in the early game. Offensive buffs become more important as the game progresses, but since the early game is the hardest part it's worth getting to at least Rank 2 early on.


* '''Hawkeye Marksmanship''' - Definitely worth picking up on someone if your player character is an archer. Otherwise your points are better spent elsewhere as the sole other archer you'll get can cast it themselves.
* '''Hawkeye Marksmanship''' - Definitely worth picking up on someone if your player character is an archer, this + Triple Arrow will make short work of practically anything. Otherwise your points are better spent elsewhere as the sole other archer you'll get can cast it themselves.


* '''Ignifaxius Burst of Flame''' - Solid and reliable damage which bypasses magic resistance. Rank 4 has the same range as the other ranks but can hit up to 3 characters at a time. A few enemies are fire resistant, so you can also grab Thunderbolt for someone as backup if you like.
* '''Ignifaxius Burst of Flame''' - Solid and reliable damage which bypasses magic resistance. Rank 4 has the same range as the other ranks but can hit up to 3 characters at a time. A few enemies are fire resistant, so you can also grab Thunderbolt for someone as backup if you like.


* '''Karnifilo Frenzy''' - Probably the strongest spell in the game and every caster should get it to Rank 4 sooner or later. Makes any enemy attack the nearest character, and works on damn near everything. Use it on spellcasters and other enemies in the backlines and watch them kill each other for you.
* '''Karnifilo Frenzy''' - Probably the strongest spell in the game and every caster should get it to Rank 4 sooner or later. Makes any enemy attack the nearest character, and works on damn near everything. Use it on spellcasters and other enemies in the backlines and watch them kill each other for you.
* '''Magica Infracta''' - Maybe not as useful as you might expect from a dispel as it also removes your own buffs and debuffs, but having it on one character can be worth it in a few battles.


* '''Move as the Lightning''' - Rank 3 is the strongest buff in the game, doubling a character's actions per turn and giving them a hefty speed boost on top. Get this on at least two casters and cast it on your Warriors to practically double their effectiveness. Rank 4 is skippable.
* '''Move as the Lightning''' - Rank 3 is the strongest buff in the game, doubling a character's actions per turn and giving them a hefty speed boost on top. Get this on at least two casters and cast it on your Warriors to practically double their effectiveness. Rank 4 is skippable.


* '''Standfast Catlike''' - Increases your characters' chance to hit, which is absolutely critical for reliably landing powerful skills like Hammer Blow. The dodge bonus is just gravy. Useful from the beginning and once Naurim (or the player character) learns Hammer Blow, this and Move as the Lightning will turn them into a storm of death.
* '''Standfast Catlike''' - Increases your characters' chance to hit in melee, which is absolutely critical for reliably landing powerful but hard-to-hit melee skills like Hammer Blow. The dodge bonus is just gravy.


[[Category:Games]]
[[Category:Games]]
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