Blasphemous: Difference between revisions

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(Created page with "* The pace of the game is slower than you might be used to from most off-brand metroidvanias, it's more like the actual classic Metroid and Castlevania games. Timing and delib...")
 
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* New abilities for your sword become available based on how many sword shrines you have unlocked, not based on how many abilities you have unlocked.
* New abilities for your sword become available based on how many sword shrines you have unlocked, not based on how many abilities you have unlocked.


* Pits and spikes are a full return-to-bonfire instant death, so aim your jumps well. Enemy attacks can't ever knock you off of ledges, though - there's an invisible wall specifically to prevent this.
* Pits and spikes are a full return-to-bonfire instant death, so aim your jumps well. Enemy attacks can't ever knock you off of ledges, though - there's an invisible wall specifically to prevent this. If you're hit while you're in mid-air, you can be knocked back, though.


* The game world is very open and you can go in a lot of directions that you are not currently equipped to handle, so if something seems unreasonably hard, you might want to come back later.
* The game world is very open and you can go in a lot of directions that you are not currently equipped to handle, so if something seems unreasonably hard, you might want to come back later.


* From the beginning, you can press and hold the B button to cut yourself and regain mana at a moderate cost in health and a small cost in tears. It's not really all that useful, the spells in this game are sparse and mostly not very powerful.
* From the beginning, you can press and hold the B button to cut yourself and regain mana at a moderate cost in health and a small cost in tears. It's not really all that useful, the spells in this game are sparse and mostly not very powerful. You lose all your mana when you die, but you can use this technique to immediately recover it, and then visit the shrine again to get your health back, if you do find the spells useful.


* Countering happens automatically on a successful block, but you can upgrade the attack to a power attack by pressing the attack button as your counter hits the enemy, not (as the game's phrasing implies) the moment the enemy strikes you.
* Countering happens automatically on a successful block, but you can upgrade the attack to a power attack by pressing the attack button as your counter hits the enemy, not (as the game's phrasing implies) the moment the enemy strikes you.