Chaos Reborn: Difference between revisions

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* Mounts are the only thing in the game that give your wizard an extra hit point, so they're generally a good idea, however note that you can't collect (or even move onto) mana or treasure chests when mounted. Since mounting/dismounting takes a turn each way, you might want to hold off saddling up if there's easy mana or money around to collect.
* Mounts are the only thing in the game that give your wizard an extra hit point, so they're generally a good idea, however note that you can't collect (or even move onto) mana or treasure chests when mounted. Since mounting/dismounting takes a turn each way, you might want to hold off saddling up if there's easy mana or money around to collect.


* Beware Magic Bolts TEMPORARYDASHCHARACTER don't get too close to enemy wizards because they might just one-shot you and win a game you were otherwise well placed in.
* Beware Magic Bolts - don't get too close to enemy wizards because they might just one-shot you and win a game you were otherwise well placed in.


* Area control like Blobs, Woods and Tangle Vine are great for pacing the game, especially if you need to go defensive but also are surprisingly useful on the offense if you can pin an opponent into a corner.
* Area control like Blobs, Woods and Tangle Vine are great for pacing the game, especially if you need to go defensive but also are surprisingly useful on the offense if you can pin an opponent into a corner.