DOOM Eternal: Difference between revisions

Nothing is missable.
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(Nothing is missable.)
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* The game is designed around you using most of your equipment/abilities regularly. You'll have abilities that help replenish ammo, health, and armor. You're expected to use these when you run out of those things, though obviously there are pickups in the levels as well. One example is that you'll regularly run out of ammo in a firefight and be expected to chainsaw smaller enemies to get more back.
* The game is designed around you using most of your equipment/abilities regularly. You'll have abilities that help replenish ammo, health, and armor. You're expected to use these when you run out of those things, though obviously there are pickups in the levels as well. One example is that you'll regularly run out of ammo in a firefight and be expected to chainsaw smaller enemies to get more back.


* While you unlock Fast Travel near the end of stages, it isn't permanent - it just lasts until you exit that level. If you miss a collectible and want to go back at a later point, you'll have to replay the level entirely.  
* While you unlock Fast Travel near the end of stages, it isn't permanent - it just lasts until you exit that level. If you skip a collectible and want to go back at a later point, you'll have to replay the level entirely.
 
* Within a level, no collectables are "missable" - you can always fast travel back to them at the end of the level.  Some events will lock off sections of the map, but you can always fast travel around them once you unlock it.


* In single player mode, you can repeat any level with all your acquired weapons and upgrades. It's best to do this in between levels because you'll lose your progress in the current level when you do it.
* In single player mode, you can repeat any level with all your acquired weapons and upgrades. It's best to do this in between levels because you'll lose your progress in the current level when you do it.
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