Daikatana
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- Don't play this turd. Seriously, it's just as bad as everyone says.
- Make sure you patch the game. Not only does it fix glitches, it enables an option that lets you save anytime instead of using those dumb “Save Gems”, which is a godsend.
- It takes forever for it to load a map on anybody's PC. Let me put it this way; Crysis loads faster for me than Daikatana does, and I have a high-end PC.
- If you're going to play single player, DO NOT select “New Game”. Instead, go to “Multiplayer”, select “Cooperative”, then start. This gets rid of the sidekicks, which makes the game much more playable. If you don't do this, you're going to have to babysit Superfly and Mikiko throughout the game, which is much worse than it sounds.
- Invest in the Power and Attack stats when you level up. Power increases the amount of damage your weapons do, while attack makes your weapons fire faster. If you have about 3 points in each, you'll be able to shred just about anything into pieces. Put a point or two into Acro if you want to grab a few secrets in Episode 3 and one in Vitality so that you'll have more HP for the later portions of the game. Speed is worthless; don't put any points in it. You're fast enough that you can outrun anything without it.
- Rule of thumb is that the “ultimate weapon” in each episode can kill anything in one shot, but all of them can kill you just as well (some moreso you than the enemies, like the Episode 4 ultimate weapon) as they can kill enemies.
- Beware; the Daikatana steals experience points when it kills something, even if it's at it's max level.
- Episode 1 is without a doubt the worst part of the entire game. Believe it or not, the robofrog portion isn't the worst part of the episode. Go through the first map so you can say you experienced the robofrog and robomosquito army, then skip it.
- The Shotcycler can shred through generic guards and the frogs/mosquitoes, but it's surprisingly ineffective against the red melee robots, whom you think it would do a ton of damage against.
- The security guards will shoot you as soon as they see you, so expect to lose a lot of health when fighting them.
- Without a doubt the best weapon in Episode 1 is the Sidewinder, mostly because it isn't a gimmick weapon like everything else in the Ep1 arsenal.
- Most of the armor and the like in Episode 1 is hidden in secrets.
- In “The Vault” portion of Episode 1, you will be ambushed by a group of rocket-launching enemies and instahit guards as soon as you load the second portion of the map. There is no way to avoid this.
- Episode 2 is easily the apex of the game. Enjoy it.
- The first few levels in Episode 2 have enemies that can easily be killed with the Daikatana, so go crazy. It's actually pretty fun using it to slice up everything.
- The Sunflare is useless because your character throws it at such an angle that it's impossible to hit anything with decent accuracy.
- If Medusa's face has a direct line of sight with you, you will instantly die. Hide behind the pillars in the arena so she can't see you. Briefly pop out to use the Eye of Zeus on her.
- Episode 3 starts off strong, but then devolves into mediocre pretty quick.
- The zombies can teleport behind you, but they aren't a problem because it takes them a few seconds to get to you from where they teleported.
- Speaking of zombies, they can only be killed for good by gibbing their bodies with any weapon. Otherwise, they'll get back up.
- The werewolves can only be put down for good by killing them, then gibbing their body with the Silver Claw. If you don't do this, they'll get back up.
- Don't worry about missing any parts of the magical sword parts you're supposed to collect; all of them must be picked up in order to advance through levels.
- If you've leveled up your Daikatana, King Gharroth can be killed by hitting him with it a few times.
- Episode 4 has the most normal out of all the weapons, but the levels take a real nosedive in quality a few levels in.
- Early in the first Episode 4 map, there is a vital “secret” behind a vent grate just past the pistol you pick up. It contains a puzzle item that is essential for beating the “prison” section.
- The Slugger's alternate fire can be toggled by hitting the “2” key after you've already selected it.
- The only Novabeam in the game can be found behind the reception desk in the first part of Mishima Labs.
- Yes, Mishima Labs is just as bad as you think it is.
- The objective in Mishima's Hideout is to press various semi-hidden switches throughout the compound in order to scale the tower in the center of the place. The game does a really piss-poor job at communicating this to you.
- When you fight Mishima, don't worry about hitting him with the Daikatana; despite what the game said at the end of Episode 1, nothing bad will happen if your Daikatana hits his.
- Mishima is invulnerable when he's summoning ghosts.
- The ghosts Mishima summons can be killed, but it takes a lot of firepower to take them out. Still, try to take them out because they can be really irritating.
- If you're playing Daikatana in single player mode (you have the dumbass duo with you), you'll get an extra boss after killing Mishima. He's basically Mishima with a major speed boost and much, much lower health. However, he can take off a lot of health per swipe and is pretty fast, so if you're constantly getting wasted by him because you had low health at the end of the Mishima battle and he gets off a swipe before you can grab a medkit, go back to Mishima and kill him with God Mode so that you'll have 100% health when fighting the extra boss.