Dark Souls: Difference between revisions

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- You lose souls (currency and xp combined) and humanity on death, but you can retrive them by absorbing the green orb left at your corpse. If you die on your way there though, they're gone. So. Early on, don't hold on to thousands of souls, especially if you're going into uncharted territory. Spend them on items and levels, you don't lose those.
* Your starting class only determines your initial spells, items and level, meaning your choice doesn't permanently lock you into or out of anything as everything can eventually be found elsewhere. Pyromancer is one good beginner choice since it otherwise takes a while to find the pyromancy trainer and pyromancy itself is useful for all characters.


- In the same way, you can consume the soul items to gain souls the currency, only use them right before you level or buy something.
* You can also pick a starting gift at character creation. Of these, the Master Key (which Thieves start with by default) is arguably the most impactful but it can make for a poor beginner choice since it simply allows earlier access to some later areas. The Pendant and Old Witch's Ring have no real gameplay impact, although the wearing the latter at a specific time nets you some extra dialogue. Tiny Being's Ring's effect is almost non-existent, the Binoculars can be found quite easily, and Humanity is a rather common find, so that leaves the 3 Divine Blessings or 10 Black Firebombs as arguably the best beginner gifts.


- You can wear heavier armors but the big thing is blocking and dodging, especially dodging. How fast you can roll and otherwise get the hell out of the way of an attack that is almost certainly going to wreck most of your health is dependent on your Equip weight. Dark Souls appears to have several more levels of equip weight than Demon Souls, and I think the fastest one we know of is at 10% of your equip weight.
* You must equip a specific item to cast spells. Pyromancy, Miracles, and Sorceries each require a different item (Pyromancy Flame, Talisman, Catalyst respectively). You can refill your casts of a spell by resting at a bonfire.


- For the love of god, get the Orange Soapstone (or whatever it's called) from the first merchant, because without it you can't write messages or rate them. And writing messages (whether to be helpful or troll newbies) is one of the best parts of the online. Also, rating messages positively will make them stay around longer, which is good for the ones that are actually helpful.
* Blocking and rolling are the two primary methods of avoiding damage. The effectiveness of a shield depends on its Damage Reduction stats and Stability (how much stamina gets drained when blocking) and the effectiveness of rolling depends on the total weight of your worn items compared to your maximum equipment load. 0-25% equipment load gives you a nimble roll, 25-50% a normal roll and 50%+ a clumsy, nigh-useless roll.


- You must have a specific item to cast spells. Pyromancy, Miracles, and Sorceries each require a different item (Pyromancy Flame, Talisman, Catalyst respectively). You can refill your casts of a spell by resting at a bonfire.
* You lose all of your souls (currency/experience) and humanity on death and while you can retrieve them by absorbing the green orb left at your corpse, they're gone for good if you die on the way back. For that reason it's better to spend them on items and levels instead of hoarding them. Consumable soul items such as "Soul of a Lost Undead" are not dropped on death and are thus best saved until you're about to level up or purchase something.


- By offering Humanity to kindle a bonfire (must not be Hollowed to do so), you can increase how many Estus Flask charges it will give you to rest there. By default, it gives 5, but you can upgrade it to 10, 15, and I believe it maxes out at 20, but I'm not that far into the game myself, so someone can correct me on those if necessary.
* There's an easily missable merchant very early on in the game in the Undead Burg, accessible right before the first bonfire of the area. He sells a variety of very useful items such as a repair box, a storage box and the Orange Guidance Soapstone which allows for writing and rating messages for other players.


- Class only determines your starting class, items, and soul level. Soul level determines how much it costs to buy the next level - going from 1 to 2 is cheaper than going from 2 to 3, and so on.
* By offering Humanity to kindle a bonfire (must not be Hollowed to do so), you can increase how many Estus Flask charges you'll get when resting there. An unkindled bonfire yields 5 charges and a kindled one 10 charges, going past this (up to 20 charges) requires finding an item called the Rite of Kindling somewhere in the game.


- The pyromancer is probably the best bet for new players, starting as it does with a decent weapon and pyromancy right off the bat - fireball is very handy for much of the early game. Pyromancer also starts at soul level 1, the only class to do so, so you level up faster initially.
* The potency of your Estus Flasks can be increased as well. This is done by offering items called "Fire Keeper Souls" to Fire Keepers, such as the one caged in the lower part of Firelink Shrine. Make sure not to consume them as items by accident!


- Really, though, one could make a case for any class at all except the deprived, which starts with no armour and shit weapons. It ceased to matter what your class was after an hour or two.
* Oh, and general tip - you will die, you will lose souls and humanity because you couldn't get back to where you died. This is not a big deal. Try not to stress because you've just lost 10,000 souls and 7 humanity and died a second time. You'll make that all up again before too long.
 
- You pick a gift at character creation. All of the items can be found elsewhere, and most are dubiously useful. The Skeleton Key is the best gift, because it will be a while before you're able to buy it, and it's handy from the get-go.
 
- Oh, and general tip - you will die, you will lose souls and humanity because you couldn't get back to where you died. This is not a big deal. Try not to stress because you've just lost 10,000 souls and 7 humanity and died a second time. You'll make that all up again before too long.


[[Category:Games]]
[[Category:Games]]

Revision as of 16:49, 3 January 2017

  • Your starting class only determines your initial spells, items and level, meaning your choice doesn't permanently lock you into or out of anything as everything can eventually be found elsewhere. Pyromancer is one good beginner choice since it otherwise takes a while to find the pyromancy trainer and pyromancy itself is useful for all characters.
  • You can also pick a starting gift at character creation. Of these, the Master Key (which Thieves start with by default) is arguably the most impactful but it can make for a poor beginner choice since it simply allows earlier access to some later areas. The Pendant and Old Witch's Ring have no real gameplay impact, although the wearing the latter at a specific time nets you some extra dialogue. Tiny Being's Ring's effect is almost non-existent, the Binoculars can be found quite easily, and Humanity is a rather common find, so that leaves the 3 Divine Blessings or 10 Black Firebombs as arguably the best beginner gifts.
  • You must equip a specific item to cast spells. Pyromancy, Miracles, and Sorceries each require a different item (Pyromancy Flame, Talisman, Catalyst respectively). You can refill your casts of a spell by resting at a bonfire.
  • Blocking and rolling are the two primary methods of avoiding damage. The effectiveness of a shield depends on its Damage Reduction stats and Stability (how much stamina gets drained when blocking) and the effectiveness of rolling depends on the total weight of your worn items compared to your maximum equipment load. 0-25% equipment load gives you a nimble roll, 25-50% a normal roll and 50%+ a clumsy, nigh-useless roll.
  • You lose all of your souls (currency/experience) and humanity on death and while you can retrieve them by absorbing the green orb left at your corpse, they're gone for good if you die on the way back. For that reason it's better to spend them on items and levels instead of hoarding them. Consumable soul items such as "Soul of a Lost Undead" are not dropped on death and are thus best saved until you're about to level up or purchase something.
  • There's an easily missable merchant very early on in the game in the Undead Burg, accessible right before the first bonfire of the area. He sells a variety of very useful items such as a repair box, a storage box and the Orange Guidance Soapstone which allows for writing and rating messages for other players.
  • By offering Humanity to kindle a bonfire (must not be Hollowed to do so), you can increase how many Estus Flask charges you'll get when resting there. An unkindled bonfire yields 5 charges and a kindled one 10 charges, going past this (up to 20 charges) requires finding an item called the Rite of Kindling somewhere in the game.
  • The potency of your Estus Flasks can be increased as well. This is done by offering items called "Fire Keeper Souls" to Fire Keepers, such as the one caged in the lower part of Firelink Shrine. Make sure not to consume them as items by accident!
  • Oh, and general tip - you will die, you will lose souls and humanity because you couldn't get back to where you died. This is not a big deal. Try not to stress because you've just lost 10,000 souls and 7 humanity and died a second time. You'll make that all up again before too long.