Dark Souls: Difference between revisions

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* Most weapons are totally serviceable from the point you can meet their stat requirements to the end of the game. Don't get too hung up on the numbers.
* Most weapons are totally serviceable from the point you can meet their stat requirements to the end of the game. Don't get too hung up on the numbers.
* Blocking and rolling are the two primary methods of avoiding damage. The effectiveness of a shield depends on its Damage Reduction and Stability stats. The effectiveness of rolling depends on the total weight of your worn equipment compared to your maximum equipment load. 0-25% equipment load gives you a nimble roll, 25-50% a normal roll and 50%+ a clumsy, not particularly useful roll.
* Blocking and rolling are the two primary methods of avoiding damage. The effectiveness of a shield depends on its Damage Reduction and Stability stats. The effectiveness of rolling depends on the total weight of your worn equipment compared to your maximum equipment load. 0-25% equipment load gives you a nimble roll, 25-50% a normal roll and 50%+ a clumsy, not particularly useful roll.
* You must equip a specific item to cast spells. Pyromancies, Miracles, and Sorceries each require a different type of wielded item; Pyromancy Flames, Talismans, and Catalysts respectively. You can refill your available casts of a spell by resting at a bonfire.
* You must equip a specific item to cast spells. Pyromancies, Miracles, and Sorceries each require a different type of wielded item; Pyromancy Flames, Talismans, and Catalysts respectively. You can refill your available casts of a spell by resting at a bonfire.
* Don't level Resistance.
* Don't level Resistance.
* You lose all of your souls (currency/experience) and humanity on death and while you can retrieve them by absorbing the green orb left at your corpse, they're gone for good if you die on the way back. For that reason it's better to spend them on items and levels instead of hoarding them. Consumable soul items such as "Soul of a Lost Undead" are not dropped on death and are thus best saved until you're about to level up or purchase something.
* You lose all of your souls (currency/experience) and humanity on death and while you can retrieve them by absorbing the green orb left at your corpse, they're gone for good if you die on the way back. For that reason it's better to spend them on items and levels instead of hoarding them. Consumable soul items such as "Soul of a Lost Undead" are not dropped on death and are thus best saved until you're about to level up or purchase something.
* Even if you don't have the stats to use one properly, keep a bow and some cheap arrows on you. They can be used to aggro enemies from a distance, allowing you to avoid fighting all their buddies at the same time.


==Early Game Tips==
==Early Game Tips==
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