Dead Cells: Difference between revisions

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(Created page with "== Upgrades == * Health Vials should be your dump option if you have no current goal in mind for unlocks. * Enemies can drop blueprints. You must complete the level in order...")
(No difference)

Revision as of 19:59, 4 December 2018

Upgrades

  • Health Vials should be your dump option if you have no current goal in mind for unlocks.
  • Enemies can drop blueprints. You must complete the level in order to receive them.
  • Finishing blueprints will allow those weapons to start spawning in the world.
  • Early game you should focus on unlocking blueprints before bothering with the Start with X suite.

Progress

  • As you play you will notice areas you cannot access. These require you to have unlocked Runes and require multiple playthroughs.
  • The Major Runes are located at Promenade of the Condemned, Toxic Sewers (part of the prisoner quest), Ossuary, and Slumbering Sanctuary.
  • You can use your right thumb-stick to pan the camera around to avoid traps or spot enemies.
  • Don't stress the speedrun doors until you've gotten good at navigating the maps.

Combat

  • Play with the different weapons to get a playstyle that fits how you want to complete a run.
  • Learn the timing on your dodges and its cooldown.
  • Shield parrying only becomes stronger and a more viable option as you continue to unlock upgrades.
  • Don't feel obligated to kill everything you see if you're overwhelmed.
  • Ideally for bosses you will want to stack toxic, bleeding, and/or fire damage since there is a damage cap to how much burst you can inflict with your melee weapon.
  • With the above in-mind, traps are very good at destroying bosses.
  • Build your weapons around complimenting stats from other weapons. If you can set something on fire, roll for +damage to targets on fire & +oil streaks etc,.