Dead Rising: Difference between revisions

3,308 bytes added ,  13 May 2011
no edit summary
(Created page with "- Don't be afraid to start over. - You can't save everyone and wont be able to until you are lvl 40+. - Don't bother using guns until they are in abundance near the end of the ...")
 
No edit summary
Line 38: Line 38:


- Blenders can be used to mix special drinks. There are only two important drinks to concern yourself with: Quickstep and Nectar. Nectar summons a queen upon drinking, and increases queen spawn rates during its effect; it is obtained most easily by combining two OJs; it's so convenient I don't even know the other combinations to obtain Nectar. Quickstep can be created either by the combination of any two dairy products, or combining wine with anything other than cooking oil. It increases your movement speed to an incredibly high rate.
- Blenders can be used to mix special drinks. There are only two important drinks to concern yourself with: Quickstep and Nectar. Nectar summons a queen upon drinking, and increases queen spawn rates during its effect; it is obtained most easily by combining two OJs; it's so convenient I don't even know the other combinations to obtain Nectar. Quickstep can be created either by the combination of any two dairy products, or combining wine with anything other than cooking oil. It increases your movement speed to an incredibly high rate.
- Guns are pretty shit in your hands (not including the one that unlocks once you complete Zombie Genocider) due to the game's archaic aiming system. Melee weapons and, later on, your own bare hands are much more effective at clearing out packs of zombies.
- There's a katana (fast, powerful melee) on an awning that you can jump to from the Roastmasters. It will respawn every time you re-enter
- There's one SMG on top of the sign in the Food Court, a second on the overhangs in Paradise Plaza and a second in the fountain in Al Fresca Plaza. Keep these with you to arm female survivors.
- Although there are a ton of weapons available in the game, don't neglect to learn Frank's unarmed repertoire. The Somersault Kick is the best single-target unarmed attack in the game considering how fast it executes, how little recovery time it requires, and how much damage it does. Knowing how to use it makes the true final boss much easier than you'll initially think he is. The Double Lariat is a very efficient way to clear off a pack of zombies. The Knee Drop will allow you to fall from any height without taking damage.
- Weapons do not degrade or spend ammo when a survivor is using them. While most survivors are dumb as a sack of potatoes, a squad of them holding a few shotguns (most healthy young adult or middle age men) or SMGs (most healthy young adult or middle age men or women) can hold a position indefinitely. This is really useful when you don't want them to follow you while you finish off other objectives in the area.
- Disarm your survivors once you reach the rooftop! Take back anything useful (shotguns, SMGs, katanas, unique boss weapons, etc.) by handing that survivor something useless. If you don't have anything, bust open some of the boxes. Once you enter the air duct, anything they're carrying is gone and you'll have to go get new ones.
- A psycho appears in The Hunting Shack starting in the first afternoon. He's a pain the first time you fight him, but keep at it until you win. Once you do you'll have access to a large number of firearms which are useful for passing off to survivors.
- There's an easy way to defeat the psycho at the Wonderland roller coaster that works even if you're just starting the game. First, collect any combination of two shotguns or SMGs. Next, wait outside the entrance to Wonderland Plaza until you get the call informing you about the Japanese tourists. Now enter Wonderland and get the tourists to join your party (if you don't know how: pick up the Basic Japanese phrasebook in the shop you find them in, then talk to them until they join. Take a picture when they bow for large amounts of bonus PP!). Give each of them a gun, then go trigger the roller coaster psycho fight. Place a guard point for the two of them near the base of the stairs to the coaster, then wait near them. When the psycho comes near they'll open fire, causing him to block. With both of them using shotguns or SMGs, they'll keep him locked in his guard animation while slowly chipping away at his health until he dies. (If he breaks away to jump over the balcony, just wait. He's targeting you, so he'll eventually find his way back to the kill zone.) You can't contribute much since you have finite ammo, but it's still funny to watch and trivially easy.


[[Category:Games]]
[[Category:Games]]