Dead State: Difference between revisions

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(Created page with "- Your stats are the things that will change very little in game. So pick what kind a role you want your character to play in combat. Melee will want decent Strength and Vigor...")
 
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- Even with no points in leadership, your character will have the "GO!" order. Look for a megaphone icon in the lower left. Using it lets you make a party member of your choice go after you. Helpful to say, have a melee juggernaut finish off a dangerous opponent or letting someone in a bad spot flee. Orders cost no AP to use can don't seem require line of sight or any distance requirements.
- Even with no points in leadership, your character will have the "GO!" order. Look for a megaphone icon in the lower left. Using it lets you make a party member of your choice go after you. Helpful to say, have a melee juggernaut finish off a dangerous opponent or letting someone in a bad spot flee. Orders cost no AP to use can don't seem require line of sight or any distance requirements.
- High survival seems to slightly break the game If you spec for finding and gathering harvest nodes. Once you get to 6+ you seem to start tripping over random nodes and spending a day just gathering can result in hundreds of pounds of fresh food.
- Most encountered survivors can be recruited without leadership/negotiation through proper dialogue options. There are a few however, that require a high negotiation to recruit later in the game.
- Make a choice early on if you want to do a "as many survivors as possible" run or more minimalist. Having 40 guys is helpful when you need stuff done around the shelter or making sure you have the right person for the right task when out in the field. However this cost a massive amount of food daily and later in the game, the slightest drop in morale tends to cause a cascade of 8-10 of them lining outside your door to bitch and moan about how your Hitler and the shelter sucks because you didn't bring back enough fucking candy bars last outing.
- Claw Hammers are the best single handed weapon against zombies at the start. Bats as a two handed option. Their lowish AP cost and undead damage mod. Later on the expendable baton makes a good replacement for the hammers. Sledge hammers are a "all or nothing" weapon. Their high AP cost means you only get one swing and I found it better to have multiple attacks.
- Even with no/low range and or perception, a sawed off shotgun will still deal incredible damage point blank and rarely miss. Its a good backup weapon on your main character or medic in case things go south early game.
- Skip the snub nose. Its pretty much a pop gun and your 38 ammo is better used for the hunting rifle. Likewise, don't bother with the hunting shotgun, save the shells for the sawed off, police or combat shotgun.
- I didn't find bows that useful. You have to constantly make ammo for them to have a decent supply and the AP cost/damage ratio is underwhelming. Even if you get the dedicated "archer" survivor.
- The game seems to vomit 9mm rounds at you so don't be shy on using the 9 mm.
- Frag and tear gas grenades are the bane of you and your human opponents. Use them when their bunched up and keep your guys spread out.
- Save the military grade stuff for tougher encounters later in the game and never waste them on zombies.
- As a final gun tip, make sure everyone's weapons are loaded when you load into a map.
- Listen to the radio every morning in the office Davis hangs out in. you'll sometimes get the location of a place to raid or possible survivors.
- <div class="spoiler">Lloyd</div> is the best survivor in the game and gets insane stat and skills as time passes. He's worth his "asking price" when you find him. Talk to him in the shelter and use 5 rations or a coffee bean luxury item to bribe him into coming out to the field with you in the morning for the day if your expecting heavy combat. You won't regret it.
- The 6 sub-leaders are <div class="spoiler">Vic, Todd, Paul, Regina, Sandy and Lloyd</div>. You're forced to take the first two but the other 4 you have to recruit. Having all 6 will be a massive pain in the ass as its impossible to keep all 6 happy enough with you to constantly support you without micromanaging luxury item bribes. However, two of them (<div class="spoiler">Paul and Todd</div>) can not be "bought" by giving luxury items only through how you handle the shelter events with them.
- Keep a eye out on the text box when wandering a map. Sometimes you'll see a NPC talk/warn you of their presence. You can avoid/prepare for some set "ambushes" if you do so.
- If a NPC baddie has a name and not a generic title be sure to search them as theirs a good chance they will have a unique weapon on them.


[[Category:Games]]
[[Category:Games]]