Deathstate: Difference between revisions

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(Created page with "==General Survival== * You always spawn at the bottom of the level, the exit is always at the top. * Levels are random in size. There is a timer. Any opportunities you find o...")
 
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* The final boss has an attack that can deal much more damage than you would come to expect after playing through the rest of the game. It's the <div class="spoiler">black hole/portal that opens up underneath your character. You're far better off running into the current bullet pattern than risking being instakilled.</div>
* The final boss has an attack that can deal much more damage than you would come to expect after playing through the rest of the game. It's the <div class="spoiler">black hole/portal that opens up underneath your character. You're far better off running into the current bullet pattern than risking being instakilled.</div>
* There is a hidden "dark realm". There's no real incentive to go there, nothing new to see. To unlock it, <div class="spoiler">stand as close as possible to a Gibberer (red mound of mouths and eyes found in the Maze of Ix that screws with your interface) and wait. You will need to hold your fire while doing this to avoid killing it, which can be done with l-shift or RT.</div> Unlocking it will open portals spread across the game to make it easier to go back, if you feel the whim.
* There is a hidden "dark realm". There's no real incentive to go there, nothing new to see. To unlock it, <div class="spoiler">stand as close as possible to a Gibberer (red mound of mouths and eyes found in the Maze of Ix that screws with your interface) and wait. You will need to hold your fire while doing this to avoid killing it, which can be done with l-shift or RT.</div> Unlocking it will open portals spread across the game to make it easier to go back, if you feel the whim.
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