Deep Rock Galactic: Difference between revisions

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* When you pay for an upgrade for a weapon, you never have to pay for it again. For example, two extremely common tier 1 upgrades are "More damage" and "More ammo". You can only use one at a time, but if you buy both you can switch between them whenever you're at the space rig. Don't be afraid to spend your money!  
* When you pay for an upgrade for a weapon, you never have to pay for it again. For example, two extremely common tier 1 upgrades are "More damage" and "More ammo". You can only use one at a time, but if you buy both you can switch between them whenever you're at the space rig. Don't be afraid to spend your money!  
* Your mining pick doubles as your melee attack.
* Essentially every wall and floor can be dug through with your pickaxe, not just dirt walls or resource nodes and not just as the driller class. Climb cliffs by digging out a staircase or tunnel your way up, clear sight lines for defending against swarms or tunnel directly into that new room on your map instead of looking for a premade entryway that may not exist. The class abilities are faster and easier, but there are options if you want to save resources or find yourself on your own/lost. This does mean you can potentially tunnel straight to the escape pod at the end of a run if you want, but there will be bugs chewing on you from behind if the tunnel’s too long and you don’t have a bodyguard,
* Bringing up the laser pointer will highlight teammates and objectives through the cave walls. You can also press the use button to make a personal waypoint that's handy for marking tunnel entrances and will last longer than the regular laser call outs.
* Some of the early missions ask to find resources like alien eggs or elements in low quantities. These'll be buried in the walls. Look for weird alien vines for the eggs and gem-speckled areas for the elements.
* Friendly fire is on, so watch your shots and avoid standing in those of your teammates.


[[Category:Games]]
[[Category:Games]]