Demon: Difference between revisions

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(Created page with "* Priority one when you start is to fill up your roster of dudes. A good set to aim for is exactly what you might guess: two tanks, two DPS, two healers. This way if one guy g...")
 
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* Demons level up, but will nevertheless inevitably be eclipsed by better demons you find later on. Don't get too attached.
* Demons level up, but will nevertheless inevitably be eclipsed by better demons you find later on. Don't get too attached.


* As always in RLs, don't be afraid to just fucking run. Movement takes half as long as acting, and your demons can cover your escape. If all else fails, remember demons are replaceable.
* As always in RLs, don't be afraid to just run. Movement takes half as long as acting, and your demons can cover your escape. If all else fails, remember demons are replaceable.


* The most dangerous enemies are ones with good ranged attacks, especially AOE ones. I'm looking at you, fucking air elementals. Often these aren't even worth fighting, just leave and never come back.
* The most dangerous enemies are ones with good ranged attacks, especially AOE ones. I'm looking at you, air elementals. Often these aren't even worth fighting, just leave and never come back.


* One non-obvious point about fusion: each unique demon has its own unique, stronger modifier to pass onto others. However, if you modify the unique demon itself, then that unique modifier will be overwritten and lost. Thus, you might consider leaving uniques unmodified so that you can put their cool modifiers on other demons.
* One non-obvious point about fusion: each unique demon has its own unique, stronger modifier to pass onto others. However, if you modify the unique demon itself, then that unique modifier will be overwritten and lost. Thus, you might consider leaving uniques unmodified so that you can put their cool modifiers on other demons.


[[Category:Games]]
[[Category:Games]]