Deus Ex: Human Revolution: Difference between revisions

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* Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at ones before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your capture and fortify options ones the trace starts.
* Hacking basics: capture the nodes that are unlikely to be detected first, and if you are detected disconnect and try again. Once you have to start hitting nodes with high detection chances, fortify everything you've got as you start the capture process, and try capturing / fortifying several nodes at ones before the trace starts. A good hack is a mixture of planning out your path to have as much stuff in the bag before a trace starts as possible, and frantically juggling your capture and fortify options ones the trace starts.


* The third boss will <div class="spoiler">counter your takedown attempts and do a lot of damage TEMPORARYDASHCHARACTER UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.</div>
* The third boss will <div class="spoiler">counter your takedown attempts and do a lot of damage - UNLESS he's jumping over a wall as you do the takedown, in which case it's an instant win button.</div>


* You will visit Detroit and Hengsha twice each. Any side missions you didn't complete the first time will be gone the second time. Other than that, nothing else changes. If you didn't get a goodie cache the first time, it will be there on your second visit.
* You will visit Detroit and Hengsha twice each. Any side missions you didn't complete the first time will be gone the second time. Other than that, nothing else changes. If you didn't get a goodie cache the first time, it will be there on your second visit.
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* Lasers and cameras can be temporarily turned off with a stun-gun zap.
* Lasers and cameras can be temporarily turned off with a stun-gun zap.


* Anything that damages or destroys a camera will trigger an alarm TEMPORARYDASHCHARACTER with the exception of an EMP blast. Anything at all that damages a laser will trigger an alarm.
* Anything that damages or destroys a camera will trigger an alarm - with the exception of an EMP blast. Anything at all that damages a laser will trigger an alarm.


[[Category:Games]]
[[Category:Games]]