Deus Ex: Human Revolution: Difference between revisions

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* If you plan to do a completely non-lethal takedown run of the game a) bosses don't count and b) the intro where you only have a gun, it tells you how to kill people, and gives you no non-lethal options does count.
* If you plan to do a completely non-lethal takedown run of the game a) bosses don't count and b) the intro where you only have a gun, it tells you how to kill people, and gives you no non-lethal options does count.


* Though the non-lethal achievement is a bit buggy, in theory if you don't get experience for killing people, they don't count as a kill for the achiev. That means people caught in the bot explosion / people who somehow manage to kill themselves.
* Though the non-lethal achievement is a bit buggy, in theory if you don't get experience for killing people, they don't count as a kill for the achiev. That means people caught in a bot explosion / people who somehow manage to kill themselves.


* Your last unit of energy automatically recharges, but only the last unit. Getting the faster recharge aug just makes that last point recharge faster.
* Your last unit of energy automatically recharges, but only the last unit. Getting the faster recharge aug just makes that last point recharge faster.
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* Breaking through walls unlocks a lot of new routes in the game so its surprisngly not worthless.
* Breaking through walls unlocks a lot of new routes in the game so its surprisngly not worthless.


* The punch-through-walls aug costs one Praxis, and there are *two* places where breaking a wall gets you a Praxis kit, so it's a no-brainer. (You can break weakened walls, but they're not highlighted without the aug, so that may or may not be cheating depending on your POV).
* The punch-through-walls aug costs one Praxis, and there are *two* places where breaking a wall gets you a Praxis kit, so it's a no-brainer. (You can break weakened walls without the aug, but they're not highlighted, so that may or may not be considered cheating).


* When you win, let the credits roll all the way through for an Easter Egg.
* When you win, let the credits roll all the way through for an Easter Egg.
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