Diablo II: Difference between revisions

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*Get the expansion, if you can. Comes with a whole extra act, new items throughout the whole game, two new classes, and several quality of life improvements, including a much larger item stash. Plus, you can get both it and the base game on the Blizzard website for $20.
*Get the expansion, if you can. Comes with a whole extra act, new items throughout the whole game, two new classes, and several quality of life improvements, including a much larger item stash. Plus, you can get both it and the base game on the Blizzard website for $20.
*Even if you only play single player, connect to the internet long enough to get updated to the current version (1.14 as of this writing).
*Even if you only play single player, connect to the internet long enough to get updated to the current version (1.14 as of this writing).
*The multiplayer community is pretty much dead, and some poorly-timed lag can easily get you killed, so stick to single player unless you're specifically playing with friends.
*A third-party mod called PlugY will let you have cross-character stashes on SIngle-Player, in case you get a really good Barbarian drop on your Amazon, or what-have-you, and a few other QoL improvements. Make sure you're only playing single player if you decide to mod your game, it takes some version finagling to set up, and some versions of the mod straight-up lock you out of connecting to BNet.
*The multiplayer community is pretty much dead, and some poorly-timed lag can easily get you killed, so stick to single player unless you're specifically playing with friends. If you do decide to play online, typing /players 8 into the chat will make the server set difficulty and drops as though there were the maximum number of people on the server. Dangerous, but very lucrative.


==Character Selection/Development==
==Character Selection/Development==
*The best classes for a new player are Barbarian or Paladin, but all of them are totally playable.
*Don't play Hardcore unless you've already beaten the game.
*The best classes for a new player are Barbarian or Paladin, but all of them are totally playable. Necromancer and Druid are probably the worst, as their only easy builds (summon spamming) are both slow and boring.
*For your first time through, you should be fine leveling up whatever skills seem interesting, just don't spread yourself too thin. If there's a late-game skill you want, hover over it to see which early skills give it bonuses. This should give you a pretty decent idea of how to allocate your skill points.
*For your first time through, you should be fine leveling up whatever skills seem interesting, just don't spread yourself too thin. If there's a late-game skill you want, hover over it to see which early skills give it bonuses. This should give you a pretty decent idea of how to allocate your skill points.
*Strength and Dexterity are mostly important for meeting attribute requirements, but provide some damage bonuses. Melee should focus on Strength, Ranged should focus on Dexterity, shield users should pay attention to both. Vitality is good for everyone. Energy is probably your dump stat, since the game will happily drown you in mana potions and mana-boosting gear, if you want it to.
*Strength and Dexterity are mostly important for meeting attribute requirements, but provide some damage bonuses. Melee should focus on Strength, Ranged should focus on Dexterity, shield users should pay attention to both. Vitality is good for everyone. Energy is probably your dump stat, even for casters, since the game will happily drown you in mana potions and mana-boosting gear, if you want it to.
*Azhara can reset your stats and skill points... once.
*Akara can reset your stats and skill points... once.


==Questing/Exploration==
==Questing/Exploration==
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*Check on the blacksmith's normal inventory every time you return to town, they can end up with some pretty decent magic gear in stock every now and then.
*Check on the blacksmith's normal inventory every time you return to town, they can end up with some pretty decent magic gear in stock every now and then.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), and any magic gear that you identify because you might want to use it.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), and any magic gear that you identify because you might want to use it.
*Don't underestimate the value of elemental resistances, especially Fire and Lightning.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
*Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation/Full Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time.
*Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation/Full Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time.
*Don't be shy about using gems/runes if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can.
*Don't be shy about using gems/runes/jewels if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can.
*Sets are a pain to collect and usually not worth the effort when you do, so unless you happen to luck into one, just treat them like any other item.


==Gambling==
==Gambling==
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