Diablo II: Difference between revisions

134 bytes removed ,  29 July 2017
no edit summary
(Diablo 2!)
 
No edit summary
Line 15: Line 15:
*Finding the teleport pad in each zone is much more important in multiplayer than single player, but even in SP, it's still worth tracking down just in case you get surprise-killed and have to run back to grab your gear.
*Finding the teleport pad in each zone is much more important in multiplayer than single player, but even in SP, it's still worth tracking down just in case you get surprise-killed and have to run back to grab your gear.
*Before you go into a zone/boss fight you think you might lose, open a town portal scroll but don't go through it. Then, if you die, you can come through from the other side, grab your gear, and run back out again.
*Before you go into a zone/boss fight you think you might lose, open a town portal scroll but don't go through it. Then, if you die, you can come through from the other side, grab your gear, and run back out again.
*You'll eventually get a quest reward where Charsi will imbue a non-magical item for you. Save it. What you get is based on your level and the item's level, so it won't really be worthwhile unless you save it until Act 4/5. The optimal thing to spend it on is probably a late-game piece of expansion-only headwear called a Circlet/Coronet, which have some crazy potential for what they can be enchanted with.
*You'll eventually get a quest reward where Charsi will imbue a non-magical item for you. The optimal thing to spend it on is probably a late-game piece of expansion-only headwear called a Circlet/Coronet, which have some crazy potential for what they can be enchanted with.


==Gear and Gold==
==Gear and Gold==
1,220

edits